Jobs said "you've got to start with the customer experience and work backwards to the technology".
It's the same deal with video games.
In BG2 artists said what should this look like to the player and made that. They did it with 3d rendering, but how they did it doesn't matter.
In BG3 artists made realistic 3d scenes, but in 3d most camera angles are bad. Cinematography is an art, but they're making the player frame scenes and position cameras. This is a terrible player experience. It's part Cinematography Simulator, which isn't a fun game it's work.
That's why 3d only works for first person games where the player experience is the 3d world (like the Dooms), or games with planned out/smart camera positions (like Dota or Mario).
This is basically true in every industry. If you are improving the technology with no customer benefit, then there is no reason to do it.
Even if all you are doing is making an internal system more efficiency, the purpose is to help someone else give the customer a better experience down the line.
Jobs said "you've got to start with the customer experience and work backwards to the technology".
It's the same deal with video games.
In BG2 artists said what should this look like to the player and made that. They did it with 3d rendering, but how they did it doesn't matter.
In BG3 artists made realistic 3d scenes, but in 3d most camera angles are bad. Cinematography is an art, but they're making the player frame scenes and position cameras. This is a terrible player experience. It's part Cinematography Simulator, which isn't a fun game it's work.
That's why 3d only works for first person games where the player experience is the 3d world (like the Dooms), or games with planned out/smart camera positions (like Dota or Mario).
This is basically true in every industry. If you are improving the technology with no customer benefit, then there is no reason to do it.
Even if all you are doing is making an internal system more efficiency, the purpose is to help someone else give the customer a better experience down the line.