For me it's Captain Claw - 2d platformer for PC
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Mercenaries: Playground of Destruction. This game was yet another attempt to copy the GTA formula in the PS2 era, but unlike nearly all the others, it actually worked! Set in a militaristic warzone, the game set you on the task of capturing an entire Deck of 52 and more or less just let you decide how you were going to go about that. There was no linear story to follow; just gather intel by doing jobs for four factions that didn't always cooperate with one another, and figure out where the faces and aces were so you could capture or assassinate them. What was great about it was that every mission let you decide how you wanted to accomplish it. Sometimes, you'd be given some toys and air support options to help you, or you could think outside the box by ordering even more things from your friends in the Russian Mafia. Unfortunately, no one talked about this game at release, and after the failure of the second one, it vanished into the void. It's never even gotten ported to PC or newer consoles
War of the Monsters: Awesome kaiju beat-em-up made in a similar vein to the King of the Monsters games from the 16-bit days (which are also examples). Unfortunately, it showed up with minimal hype and disappeared swiftly thereafter. And I seem to be the only one who ever played it (or owned it).
The Witcher. Yes, everyone and their grandmother is familiar with The Witcher now, but as far they're concerned, the third game is the only one that exists. No one ever wants to even try the first game, even though it frequently goes on sale for a freaking dollar and can be run on a potato chip. Why? Because they're so convinced it's a confusing and unplayable janky-ass mess simply because it's old (as in it was made before 2011), even though it really isn't either of those things anymore. And because they would rather play the latest buggy-at-release piece of crap at $70. It's very irritating.
To be fair, it is a janky ass mess, just not an unplayable one. I don't regret playing it through to completion but it definitely had some rough edges to it. Good game, but definitely has some flaws from what I recall.
That's what I was going to say. He's wearing rose-colored glasses if he doesn't think the controls are confusing at first. Nowhere near as bad as Gothic though, and I adore that game.
The Witcher was a slight step up in complexity from the mindless auto-attack systems that are common in RPGs, and especially in MMORPGs. The only thing it added in was a rhythm game mechanic where you clicked the mouse once the cursor prompt appeared, and a dodge you would occasionally use to avoid getting mobbed. The only way to get confused by the controls was to not bother reading the tutorial messages in the prologue.