This reminds me of when I was on the Public Test Realm for Naxxramas in vanilla WoW with my guild back in 2006 (I think).
We were about to pull an early boss when a "GM" spawned in front of us. He whispered our guild leader for our Ventrilo information, then hopped in our server to listen in on our comms. We struggled on a few pulls, but after each wipe the "GM" would mass res and mass buff us to save time. Then he would randomly whisper one of our guild members with a tip, e.g.: "Have you tried Mind Control? ;)"
After we killed the boss on the PTR, he congratulated and thanked us, then he told us... that he was Tigole. Tigole was the lead developer for World of Warcraft. We were playing at like 3 am on a weekday, and this guy was watching us goof our way through an encounter while responsible for developing content for millions of players. That was super cool.
It would be interesting to see the stats on the amount of time that is played by each department on their own products and then compare that to how it used to be.
I can say from being a WoW player over the years that game devs playing their own game does nothing to help make the game better in any way. Often times, it just makes them more certain in themselves that the player is wrong.
This reminds me of when I was on the Public Test Realm for Naxxramas in vanilla WoW with my guild back in 2006 (I think).
We were about to pull an early boss when a "GM" spawned in front of us. He whispered our guild leader for our Ventrilo information, then hopped in our server to listen in on our comms. We struggled on a few pulls, but after each wipe the "GM" would mass res and mass buff us to save time. Then he would randomly whisper one of our guild members with a tip, e.g.: "Have you tried Mind Control? ;)"
After we killed the boss on the PTR, he congratulated and thanked us, then he told us... that he was Tigole. Tigole was the lead developer for World of Warcraft. We were playing at like 3 am on a weekday, and this guy was watching us goof our way through an encounter while responsible for developing content for millions of players. That was super cool.
Double-jumpen Sie die Boxen or I vill shoost your whole family in front of you.
I can say from being a WoW player over the years that game devs playing their own game does nothing to help make the game better in any way. Often times, it just makes them more certain in themselves that the player is wrong.
Perhaps saying it does "nothing" was hasty. The better way to say my point was "no guarantee, and even risky to" finding issues or improving the game.
For example, Dead by Daylight