I keep coming across it with new titles these days and it's not a hardware problem as douchebags will inevitably claim. How many times have you guys found a title you think "Okay, maybe I'll give that a chance" you install it and after awhile of playing there's an instant CTD.
Or as is often the case because big game studios insist vomiting high polygon count everywhere the FPS is atrocious even on high end machines because they don't understand that the majority of people don't have 4090 gtx cards and 8k monitors. There's all kinds of basic stability shit going on that makes me feel like I'm looking through someone's alpha project they've barely started debugging yet and it pisses me off. It's no surprise that 2D games are regularly hitting the charts because I wonder if it's people getting sick of all this and defaulting to 2D games because they can't trust a 3D game to run properly.
My standards are so fucking low in a game now the first thing I have to ask is, will it run? And will it crash? If the answer is yes to either of those things then you just immediately move on. Game devs seriously need to learn to stop the fucking polygon vomit. I mean Cities Skylines 2 is a great example of this and it's interesting how pissed off gamers are getting with these titles nowadays.
Edit: Oh yeah I can't forget game breaking bugs in the pathfinding AI etc. that quite a few devs are guilty of. You often have to dig through forum posts to find out about those.
The largest problem with the gaming industry now is, you have two main GPU manufacturers which have at least a dozen relevant cards at any one time. Thats ignoring all the different hardware, hdd vs ssd, memory limitations etc. Its not an excuse to not test your game especially when you're a huge company, but the above is ignoring consoles too; Take Cyberpunk 2077 as the perfect example, they were told to ship it on last generation consoles- To which the game wouldn't run and was a bug fest. Play it on a modern PC? No where near as many issues.
I wouldn't be surprised if most of it is due to the developers cutting costs, a decent QA team could cost (especially a small company) a fortune.
Next issue is most of the OG's (the developers who did it out of pure passion, so Doom, Roller coaster tycoon, Fallout (1/2) ) are leaving the industry or have already retired. Many will just see it as "It's a job, I get to make games which is pretty cool" but they'll be a very small cog in a very big bureaucratic wheel, so regardless of them wanting to make something exceptional; They still have so much red tape to jump through.
Sidenote: From my own personal experience of the gaming industry (granted it isn't a whole lot) its very very hostile. To the degree where you even get recruiters treating you like shit; Even though you're a potential payout to them. Which just makes me think that the people who actually work in it either don't have a huge amount of self respect or they're too smitten with the idea of being a game developer.
They're smitten with being a developer, so supply is higher than demand and the employer gets to treat the employee like crap. The animation industry is the same thing, from a secondhand source.
Every time I read about stuff like this from university to the games industry which is a route I could have potentially gone. I am very very glad I picked the route that I have and it's confirming that I made the right choice. Indie is the way to go really, you don't want to be at the total mercy of these sorts of scumbags who don't even respect the work you do.
I feel like as well having industry experience these days at least in gaming is something of a negative for customers because unlike other industries they're going to look at what company you were working with and understandably nope away. I could have studied hard and gotten myself in, but then I'd be fucked over by SJWs and Feminists which would have certainly wrecked my mental health. Then there would be how corrupt the industry itself is which would have messed me up even more.
Also as somebody who is doing the indie game dev route, everybody thinks they want to be a games developer until they realise there's actual work involved if you want to make a proper game. That's why so many people burn out completely on their first project and can't take it.