The largest problem with the gaming industry now is, you have two main GPU manufacturers which have at least a dozen relevant cards at any one time. Thats ignoring all the different hardware, hdd vs ssd, memory limitations etc. Its not an excuse to not test your game especially when you're a huge company, but the above is ignoring consoles too; Take Cyberpunk 2077 as the perfect example, they were told to ship it on last generation consoles- To which the game wouldn't run and was a bug fest. Play it on a modern PC? No where near as many issues.
I wouldn't be surprised if most of it is due to the developers cutting costs, a decent QA team could cost (especially a small company) a fortune.
Next issue is most of the OG's (the developers who did it out of pure passion, so Doom, Roller coaster tycoon, Fallout (1/2) ) are leaving the industry or have already retired. Many will just see it as "It's a job, I get to make games which is pretty cool" but they'll be a very small cog in a very big bureaucratic wheel, so regardless of them wanting to make something exceptional; They still have so much red tape to jump through.
Sidenote: From my own personal experience of the gaming industry (granted it isn't a whole lot) its very very hostile. To the degree where you even get recruiters treating you like shit; Even though you're a potential payout to them. Which just makes me think that the people who actually work in it either don't have a huge amount of self respect or they're too smitten with the idea of being a game developer.
Sidenote: From my own personal experience of the gaming industry (granted it isn't a whole lot) its very very hostile. To the degree where you even get recruiters treating you like shit; Even though you're a potential payout to them. Which just makes me think that the people who actually work in it either don't have a huge amount of self respect or they're too smitten with the idea of being a game developer.
They're smitten with being a developer, so supply is higher than demand and the employer gets to treat the employee like crap. The animation industry is the same thing, from a secondhand source.
The largest problem with the gaming industry now is, you have two main GPU manufacturers which have at least a dozen relevant cards at any one time. Thats ignoring all the different hardware, hdd vs ssd, memory limitations etc. Its not an excuse to not test your game especially when you're a huge company, but the above is ignoring consoles too; Take Cyberpunk 2077 as the perfect example, they were told to ship it on last generation consoles- To which the game wouldn't run and was a bug fest. Play it on a modern PC? No where near as many issues.
I wouldn't be surprised if most of it is due to the developers cutting costs, a decent QA team could cost (especially a small company) a fortune.
Next issue is most of the OG's (the developers who did it out of pure passion, so Doom, Roller coaster tycoon, Fallout (1/2) ) are leaving the industry or have already retired. Many will just see it as "It's a job, I get to make games which is pretty cool" but they'll be a very small cog in a very big bureaucratic wheel, so regardless of them wanting to make something exceptional; They still have so much red tape to jump through.
Sidenote: From my own personal experience of the gaming industry (granted it isn't a whole lot) its very very hostile. To the degree where you even get recruiters treating you like shit; Even though you're a potential payout to them. Which just makes me think that the people who actually work in it either don't have a huge amount of self respect or they're too smitten with the idea of being a game developer.
They're smitten with being a developer, so supply is higher than demand and the employer gets to treat the employee like crap. The animation industry is the same thing, from a secondhand source.