I keep coming across it with new titles these days and it's not a hardware problem as douchebags will inevitably claim. How many times have you guys found a title you think "Okay, maybe I'll give that a chance" you install it and after awhile of playing there's an instant CTD.
Or as is often the case because big game studios insist vomiting high polygon count everywhere the FPS is atrocious even on high end machines because they don't understand that the majority of people don't have 4090 gtx cards and 8k monitors. There's all kinds of basic stability shit going on that makes me feel like I'm looking through someone's alpha project they've barely started debugging yet and it pisses me off. It's no surprise that 2D games are regularly hitting the charts because I wonder if it's people getting sick of all this and defaulting to 2D games because they can't trust a 3D game to run properly.
My standards are so fucking low in a game now the first thing I have to ask is, will it run? And will it crash? If the answer is yes to either of those things then you just immediately move on. Game devs seriously need to learn to stop the fucking polygon vomit. I mean Cities Skylines 2 is a great example of this and it's interesting how pissed off gamers are getting with these titles nowadays.
Edit: Oh yeah I can't forget game breaking bugs in the pathfinding AI etc. that quite a few devs are guilty of. You often have to dig through forum posts to find out about those.
They're smitten with being a developer, so supply is higher than demand and the employer gets to treat the employee like crap. The animation industry is the same thing, from a secondhand source.
Every time I read about stuff like this from university to the games industry which is a route I could have potentially gone. I am very very glad I picked the route that I have and it's confirming that I made the right choice. Indie is the way to go really, you don't want to be at the total mercy of these sorts of scumbags who don't even respect the work you do.
I feel like as well having industry experience these days at least in gaming is something of a negative for customers because unlike other industries they're going to look at what company you were working with and understandably nope away. I could have studied hard and gotten myself in, but then I'd be fucked over by SJWs and Feminists which would have certainly wrecked my mental health. Then there would be how corrupt the industry itself is which would have messed me up even more.
Also as somebody who is doing the indie game dev route, everybody thinks they want to be a games developer until they realise there's actual work involved if you want to make a proper game. That's why so many people burn out completely on their first project and can't take it.