The Castlevania Fandom is at odds with each other
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They have some, yes, but you'll note majority of the population in Cyberpunk 2077 are a hodge-podged of mixed races just living amongst one another.
The interesting thing about a game like GTA IV was that it was honest -- you could walk down the street and see a black thug harass and even beat up a white guy/lady for the smallest of infractions, maybe they bumped into him, maybe they said something he didn't like, or maybe he just wanted to rob them.
My broader point was that these environments are sterile of the consequences of mixing different cultures together; there are no Muslim bombings in the world of Cyberpunk 2077 even though Arabs seem to be extremely prevalent in Night City -- we're to believe they just get along well with the tranny cyborgs?
No riots depicted, nor any kind of cultural unrest from those who have opposing views. Everyone gets along harmoniously unless they are in a gang that specifically has an alt with a rival gang, entirely manufactured for story purposes.
Now some people might say, "Well, they were dealing with time constraints and tech limitations" and to that I say, then don't add it to the game. Virtue signaling some pseudo utopia of cultural mixing in a dystopian environment is both nonsensical and disingenuous.
GTA IV did it right -- there were gangs, and there were mixed cultures, but it was strained, and a lot of people did not get along. The world building was reflected in the NPC behaviour -- heck, even with tech limitations, Saints Row 2 managed to achieve this as well both in its story and in its game world with NPC behaviours.
Both games basically made it known that mixing cultures does not work in a large, crowded urban environment, lest it result in a lot of provoked and unprovoked violence.
But we all know that the reason that today's media does not delve into this aspect of cultural disparity is because it breaks the programming pushed by the ESG overlords.
Dude, the world of Cyberpunk has all of that, just not in Night City. Night City is isolated from the rest of the world's cultural phenomenons for the most part because most of the people living there lived through the nuke that went off at Arasaka tower. There are snippets of reports of Islamic terror in the game and there aren't a whole lot of outright middle easterners in the game to begin with.
Islamic terrorists aren't in Night City, and probably wouldn't even be effective there anyway. Not when the game is set barely 20 years after a pocket nuke went off downtown, destroyed most of the city, and the response was to scrape the radioactive rubble into the bay and hire a bunch of Nomads to rebuild.
Suicide bombings seem like pretty small potatoes when compared to what Araska and Millitech did to each other in the 4th corporate war. Hell, there might not even be any of the current Islamic terrorist groups we have today. Cyberpunk diverges from our timeline in the 80s, right around the time the Mujahideen formed to fight the soviets in Afghanistan.
Basically, Cyberpunk can get away with it because they set up their world to Basically eliminate nationality by having corps take over the world. Who cares about where you're from when your nation is run by Biotechnica or fuckin All Foods?