I’m replaying Metroid Prime and good grief is that game hampered by the GameCube controller. Some of the boss encounters are so infuriating because you just can’t freaking aim.
They did the best they could with the lock-on mechanic to work around it but you often lock onto the wrong enemy or one who is in a death animation. Not sure I am gonna finish tbh. The exploration is a lot of fun but the combat is just so bad.
There's a version of a wii emulator tuned specifically for the trilogy version (that had motion aim) to allow you to play the games with mouse and keyboard.
The Wii controls are far superior in the Prime Trilogy. Anyone who thinks that having to stop moving to aim up and down is somehow superior is a fucking moron.
It's always people who say "bbbbut the Wii controls aren't precise" and shit like that. As if the Gamecube controller was made for precision FPS games in the first place.
I’m replaying Metroid Prime and good grief is that game hampered by the GameCube controller. Some of the boss encounters are so infuriating because you just can’t freaking aim.
They did the best they could with the lock-on mechanic to work around it but you often lock onto the wrong enemy or one who is in a death animation. Not sure I am gonna finish tbh. The exploration is a lot of fun but the combat is just so bad.
There's a version of a wii emulator tuned specifically for the trilogy version (that had motion aim) to allow you to play the games with mouse and keyboard.
It's amazing.
The Wii controls are far superior in the Prime Trilogy. Anyone who thinks that having to stop moving to aim up and down is somehow superior is a fucking moron.
It's always people who say "bbbbut the Wii controls aren't precise" and shit like that. As if the Gamecube controller was made for precision FPS games in the first place.
Metroid simply doesn't translate to the 3D space at all in my opinion. I always detested their decision to attempt to turn it into a FPS.
Your opinion is wrong.
My experience with Metroid Prime says otherwise.