Studies on Sexism in gaming
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I'd like to know their sample size, the demographic observed, how they determined "performance", and how much of the data they discarded as "outliers".
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0131613
There you go.
How did they discern that the player did not just consider them to be bots or whatever, this does not sound like a human conversation.
Example of comment received and classified as positive male, Are we sure they did not run this a simulacra or something, this does not seem to be plausible interaction, not even for halo 3 pvp lobby.
That could be bants, given prior interaction. I could see two people riffing on each-other mock-voicing themselves in faux-posh-british. The actual study's quotes look like ChatGPT spat them out on a bad day.