Underrail every single time. Nothing else channels the feel and vibe of the original Fallout games.
Fair warning it's hard. You'd be well advised to look up a build because it is completely possible to make a build at character creation that cannot finish act 1.
It's not that hard. As long as you pick one main weapon style and stick with it the game is easily finishable on the default difficulty. Build meta and min/maxing is really only needed for hybrids and max difficulty--if you're trying to play a psychic puncher melee/mage guy or some other gimmick build.
In fact the hardest part of the game for me was just figuring out where to go after the intro mission, since the game's directions and orientation are a bit confusing.
Who actually doesn't? I always play RPGs on default settings, esp. for a first run. If the game is really too easy I may think about upping it. But I am of the opinion that difficulty settings are antithetical for RPGs anyway (Wizardry, Ultima, etc. did not have such settings). I find most RPGs just break and stop being fun if you double the enemy HP and damage or something. Turning the beginning of the game into a reloading simulator is boring, and I don't have unlimited time for gaming anymore.
If Ultimate or Extreme or whatever is the way you're "supposed" to play the game then the developer should be direct and make that the only playable difficulty.
Underrail every single time. Nothing else channels the feel and vibe of the original Fallout games.
Fair warning it's hard. You'd be well advised to look up a build because it is completely possible to make a build at character creation that cannot finish act 1.
It's not that hard. As long as you pick one main weapon style and stick with it the game is easily finishable on the default difficulty. Build meta and min/maxing is really only needed for hybrids and max difficulty--if you're trying to play a psychic puncher melee/mage guy or some other gimmick build.
In fact the hardest part of the game for me was just figuring out where to go after the intro mission, since the game's directions and orientation are a bit confusing.
Yeah but who actually plays default difficulty?
Who actually doesn't? I always play RPGs on default settings, esp. for a first run. If the game is really too easy I may think about upping it. But I am of the opinion that difficulty settings are antithetical for RPGs anyway (Wizardry, Ultima, etc. did not have such settings). I find most RPGs just break and stop being fun if you double the enemy HP and damage or something. Turning the beginning of the game into a reloading simulator is boring, and I don't have unlimited time for gaming anymore.
If Ultimate or Extreme or whatever is the way you're "supposed" to play the game then the developer should be direct and make that the only playable difficulty.
I'll crank anything up with regards to difficulty.