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posted ago by FatalConceit ago by FatalConceit +16 / -0

Let's dive into the fascinating world of the Vectrex, a console that defied conventions, danced with vectors, and left an indelible mark on gaming history.

The Vectrex: A Console Like No Other

Imagine a time when video game consoles were bulky boxes tethered to your TV. Now, meet the Vectrex—a rebel among consoles. Developed by Smith Engineering and initially released by General Consumer Electronics (GCE) in November 1982 for the North American market, the Vectrex was unlike anything gamers had seen before. It was a vector display-based home video game system—the only one ever designed and released for the home market.

The Cosmic Birth of the Vectrex

Our story begins with John Ross of Smith Engineering, who stumbled upon a 1-inch cathode ray tube (CRT) in a surplus warehouse. Ross wondered if this tiny CRT could birth a handheld electronic game. But as development progressed, the Vectrex morphed into something grander—a tabletop system that defied convention. It was as if Ross whispered to the universe, "Behold, the Vectrex!" And lo, it was good.

The Hardware: A Monochrome Marvel

The Vectrex didn't need to cozy up to your TV; it had its own vertically oriented monochrome CRT monitor built right in. No more squinting at fuzzy pixels on your TV screen—this baby delivered crisp vector graphics directly to your eyeballs. And tucked away in its lower base was a detachable wired control pad—a minimalist masterpiece.

Color Overlays: The Art of Illusion

Games on the Vectrex came with translucent color overlays. These plastic sheets transformed the monochrome screen into a psychedelic wonderland. Suddenly, your spaceship glowed neon green, and asteroids pulsed with otherworldly hues. It was like playing inside a kaleidoscope while riding a unicorn.

Built-In Awesomeness: Mine Storm

The Vectrex didn't need cartridges for its pièce de résistance—Mine Storm. Inspired by Asteroids but trippier, Mine Storm was built right into the system. You navigated your ship through geometric mazes, blasting enemies and dodging obstacles. It was like piloting a disco ball through a cosmic rave.

Peripheral Pizzazz: 3D Goggles and Light Pens

But wait, there's more! The Vectrex offered optional peripherals:

  • 3D Imager: A pair of 3D goggles that transported you to another dimension (or at least made things look kinda 3D).
  • Light Pen: Forget paper—draw directly on the screen! Create masterpieces or scribble mustaches on alien invaders.

Games Galore: From Cosmic Chasms to Star Castles

The Vectrex had an eclectic library of games:

  • Cosmic Chasm: Explore abstract caverns while avoiding cosmic hazards.
  • Star Castle: Defend your triangular spaceship against concentric energy rings.
  • Web Wars (or should we say "Web Warp"?): Battle digital spiders in an intergalactic web.
  • And many more—28 officially released games in total¹.

The Rise and Fall: From Stardom to Discontinuation

Strong initial sales led GCE to be acquired by Milton Bradley (MB). But alas, mere months later, the Vectrex faced its nemesis—the infamous video game crash of 1983. In early 1984, it bowed out gracefully, leaving behind a legacy of innovation and vector wizardry.

The Verdict: A Cosmic Gem

Despite its commercial struggles, the Vectrex remains legendary. Critics hailed its software library and unique graphical capabilities. It was like having a mini arcade in your living room—a pixelated oracle whispering secrets of geometry and wonder.

And so ends our tale—the Vectrex, forever etched in gaming lore as the console that dared to be different. May its vectors continue to dance across time and space! 🎮✨