Yeah, no. BG2:EE was the game that added in various self inserts and woke caricatures like the trans peasant who shouldn't exist in the D&D setting because there are actual mechanisms to change a character from one sex to the other, thereby eliminating actual trans status. But that's not actually what perpetual victims, grifters, and narcissists want because it would take away their special status, income, and attention that is the sole foundation of their existence.
False, the dumb trans was inthe Beamdog original, “Siege of Dragonspear.” I have not played that one.
BG2:EE does have an added optional gay romance, and several new characters (including at least one who was generally well received.)
BG:EE and BG2:EE are technically excellent enhanced editions, though they took a long time to get there. Graphical enhancements, modding enhancements, thousands of fixed bugs, zoom, enhanced pathfinding, modern OS (tablet/console/desktop/etc) compatibility, etc. Totally fidelity to the original in these aspects.
The plot and character additions to BG:EE and BG2:EE were both both pretty poor, imho, but they’re also 100% avoidable and in no way affect the base game.
The pathing is actually worse in BG2EE over oBG2, and a mixed bag for BG1. The reason being, Beamdog simply changed the parameters, setting node counts much higher and delay between path checks lower, because modern PCs can handle pathing a bit more often than your Pentium II. Problem is, the existing pathing system worked better tuned down.
Whenever your party tries to fit through a narrow space, with the overclocked pathing, the guys in the back immediately think they're blocked and try to find an alternate path, which usually just means going around the entire fucking map. In oBG2, the longer delay meant the guys in the back effectively waited for the guys in front to get out of the way.
In BG1EE, the pathing is better in most places, oBG1 being a bit of a clunker, but it's such a disaster for the narrow dungeons that you're actually better off soloing or duoing them than trying to get your full party through.
Ok, I haven't played very much BG2EE, so I fully accept that may be the case. I remember back in the day, jacking up the search nodes to something crazy, like from 2000 to 20,000 or something like that.
My impression of BG:EE was that the pathing was improved, but I also can't say that I compared original to EE.
Which ones are you talking about? BG2:EE was pretty good.
Yeah, no. BG2:EE was the game that added in various self inserts and woke caricatures like the trans peasant who shouldn't exist in the D&D setting because there are actual mechanisms to change a character from one sex to the other, thereby eliminating actual trans status. But that's not actually what perpetual victims, grifters, and narcissists want because it would take away their special status, income, and attention that is the sole foundation of their existence.
False, the dumb trans was inthe Beamdog original, “Siege of Dragonspear.” I have not played that one.
BG2:EE does have an added optional gay romance, and several new characters (including at least one who was generally well received.)
BG:EE and BG2:EE are technically excellent enhanced editions, though they took a long time to get there. Graphical enhancements, modding enhancements, thousands of fixed bugs, zoom, enhanced pathfinding, modern OS (tablet/console/desktop/etc) compatibility, etc. Totally fidelity to the original in these aspects.
The plot and character additions to BG:EE and BG2:EE were both both pretty poor, imho, but they’re also 100% avoidable and in no way affect the base game.
The pathing is actually worse in BG2EE over oBG2, and a mixed bag for BG1. The reason being, Beamdog simply changed the parameters, setting node counts much higher and delay between path checks lower, because modern PCs can handle pathing a bit more often than your Pentium II. Problem is, the existing pathing system worked better tuned down.
Whenever your party tries to fit through a narrow space, with the overclocked pathing, the guys in the back immediately think they're blocked and try to find an alternate path, which usually just means going around the entire fucking map. In oBG2, the longer delay meant the guys in the back effectively waited for the guys in front to get out of the way.
In BG1EE, the pathing is better in most places, oBG1 being a bit of a clunker, but it's such a disaster for the narrow dungeons that you're actually better off soloing or duoing them than trying to get your full party through.
As they say, the Q in Beamdog stands for Quality.
Ok, I haven't played very much BG2EE, so I fully accept that may be the case. I remember back in the day, jacking up the search nodes to something crazy, like from 2000 to 20,000 or something like that.
My impression of BG:EE was that the pathing was improved, but I also can't say that I compared original to EE.