The pathing is actually worse in BG2EE over oBG2, and a mixed bag for BG1. The reason being, Beamdog simply changed the parameters, setting node counts much higher and delay between path checks lower, because modern PCs can handle pathing a bit more often than your Pentium II. Problem is, the existing pathing system worked better tuned down.
Whenever your party tries to fit through a narrow space, with the overclocked pathing, the guys in the back immediately think they're blocked and try to find an alternate path, which usually just means going around the entire fucking map. In oBG2, the longer delay meant the guys in the back effectively waited for the guys in front to get out of the way.
In BG1EE, the pathing is better in most places, oBG1 being a bit of a clunker, but it's such a disaster for the narrow dungeons that you're actually better off soloing or duoing them than trying to get your full party through.
Ok, I haven't played very much BG2EE, so I fully accept that may be the case. I remember back in the day, jacking up the search nodes to something crazy, like from 2000 to 20,000 or something like that.
My impression of BG:EE was that the pathing was improved, but I also can't say that I compared original to EE.
The pathing is actually worse in BG2EE over oBG2, and a mixed bag for BG1. The reason being, Beamdog simply changed the parameters, setting node counts much higher and delay between path checks lower, because modern PCs can handle pathing a bit more often than your Pentium II. Problem is, the existing pathing system worked better tuned down.
Whenever your party tries to fit through a narrow space, with the overclocked pathing, the guys in the back immediately think they're blocked and try to find an alternate path, which usually just means going around the entire fucking map. In oBG2, the longer delay meant the guys in the back effectively waited for the guys in front to get out of the way.
In BG1EE, the pathing is better in most places, oBG1 being a bit of a clunker, but it's such a disaster for the narrow dungeons that you're actually better off soloing or duoing them than trying to get your full party through.
As they say, the Q in Beamdog stands for Quality.
Ok, I haven't played very much BG2EE, so I fully accept that may be the case. I remember back in the day, jacking up the search nodes to something crazy, like from 2000 to 20,000 or something like that.
My impression of BG:EE was that the pathing was improved, but I also can't say that I compared original to EE.