Apparently according to this video it was approved by a vote of 98%, will really only effect AAA studios and means all their stuff gets delayed, at least if it requires voice actors.
Maybe AAA will focus on patches then for their buggy games since they can't make overpriced DLCs.
I'm still hoping the writer's deal falls through, I want it ALL to burn down, get replaced by AI and these guys have to learn to mine since we still need coal not overhyped drama queens. Golden time for indies and foreign non-American dependent studios though.
The Last of Us was good for one playthrough. I could never go through that again, when I look back and realize how much of the "story" was "ball-and-chain dialogue gameplay." Shit needs more skippable scenes if you want people to play over and over again.
Note: I never played the DLC that turned a well written character into a sexual token, and TLoU2 can rot in hell.
Those games got so much praise, and were sold for a buck a few years later. I have so many like that.
XBox360/PS3 era was when we hit diminishing returns in gaming. Graphics are comparable to today, and there was enough memory for modern large level design.
I wish instead the past decades' focus had been on making games faster. There's no reason why with modern RAM and NVME drives games can't load instantly the way a cartridge-based system could back in the day, and it's an absolute crime that they don't.
512 MB was anemic at PSX360 launch. But I do hate when entryists genuinely bitch about awkward animations, no VA, low poly models instead of linear gameplay and level design, stagnant NPC ai, and other things core to video games. Displeasure for the emotive cartoony art style aside, BC/Wrath WoW was visually enough for freeform games.
When we went from cartridges to discs for capacity, I expected eventually tech would catch up to make discs as fast as cartridges were so there'd be no trade-off. It was nice to be able to switch a console "on" and have it instantly boot up into the game.
That didn't happen. What seems to have happened is we get Indian programmers at 1% of the cost using 100x the computing hardware to produce the same game as we could have gotten a decade ago with "anemic" hardware.
The same thing happened to websites. Every website that keeps up to date with modern technology loads much slower than regular ass old HTML pages from 15 years ago.
I do think the Unreal Engine actually has good programming (not that I have looked at the source code or am an expert on code efficiency), so that is one good thing about studios moving towards using it over in-house engines.
It happened before with varying success. Long before Last of Us you had Heavenly Sword which was ok, visually great and gameplay was good once you got used to it but they did go nuts with the over acting at times.
Sony could save itself if it removed all those restrictions they placed on Japanese devs and made it easier to sell globally. They won't as their management are idiots, still haven't realised how much money they'd make if they integrated Crunchyroll with PS+.
You’re a big fan of High Guardian Spice, huh?
As an actual anime enjoyer and because you didn't put /s, I'll have to do this for my honor for the disrespect:
Slaps you in the face with a glove
I challenge you to a duel, 50 cals at dawn!
Shit. I had a smiley at first and then took it off. Now I’m gonna’ hafta kill a mutha fucka. Let this be a lesson to everyone out there.