BG3 devs complained because they “put so much work into character creation” and people kept picking “bland builds”. The simple fact is people will either pick entirely off min-maxing or what they find most aesthetically pleasing. Character creation is also lazier than a static character as it wipes out most the need for a backstory (again see bg3) for the character which makes them feel empty.
Pretty hypocritical of them, considering most of the companions in the final game ended up being some variation (or combination) of human or elf, which in D&D usually translates as "human with pointy ears." Didn't even include any other staples of high fantasy like halflings, dwarves, or (half-)orcs in the main cast.
BG3 devs complained because they “put so much work into character creation” and people kept picking “bland builds”. The simple fact is people will either pick entirely off min-maxing or what they find most aesthetically pleasing. Character creation is also lazier than a static character as it wipes out most the need for a backstory (again see bg3) for the character which makes them feel empty.
Pretty hypocritical of them, considering most of the companions in the final game ended up being some variation (or combination) of human or elf, which in D&D usually translates as "human with pointy ears." Didn't even include any other staples of high fantasy like halflings, dwarves, or (half-)orcs in the main cast.
Seems like they were very intent on playing up demons (tieflings) in the cast.