Unity is coming out with a new pricing model for 2024, where game developers will have to fork over money every time someone installs their game. this includes redownloads of already bought games, and downloads of games from places like game pass. it also applies to game demos and free games. it even applies if someone transfers a game from one device to another.
the policy applies if your company makes over $200,000 in yearly revenue and the game has been downloaded over a certain number of times in its entire lifetime.
there are rumors that gambling games and gotcha games are exempt.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
the story is still developing, and every indie Dev and their mother is crying out in pain. there will likely be changes before the model gets implemented.
As for gambling and gacha games, it's likely because those games have ridiculous fuck you money behind them and they don't want to get sued into the ground.
Also because gacha games specifically have stupid grind incentives that have hardcore players reinstalling the game 100+ times to get their favorite 0.2% pull from the free initial chests.
Oh god, "rerolling" is the stupidest thing anyone could have imagined. The level of sadism/masochism involved to create a game with the concept of "rerolling" and then having the players think it's fine is next level. Just let people select their starting 3 heroes instead of rolling for them. There, done. That was easy.
Deterministic choices? In my gacha game? ahahahaha... oh wait you're serious?