Sort of depends on the situation and context I guess.
For me, if I'm diving in and out of the menu a lot I'd rather not fill up more screen space with an entire section just for item details that I may or may not need to check on a frequent basis.
I'd also rather not have to actively select each item in a grid (or list for that matter) to glance at the item details.
But that really does depend on the kind of game in question. For a strategy game with a lot of listed stats, I probably would prefer a dedicated section of UI for a unit's details.
Item comparison's another UI feature to consider as well, although I've rarely been a fan of how most games implement that.
Hover over is also inferior to having the grid be on one side and the item details on the other.
Sort of depends on the situation and context I guess.
For me, if I'm diving in and out of the menu a lot I'd rather not fill up more screen space with an entire section just for item details that I may or may not need to check on a frequent basis.
I'd also rather not have to actively select each item in a grid (or list for that matter) to glance at the item details.
But that really does depend on the kind of game in question. For a strategy game with a lot of listed stats, I probably would prefer a dedicated section of UI for a unit's details.
Item comparison's another UI feature to consider as well, although I've rarely been a fan of how most games implement that.