Sort of depends on the situation and context I guess.
For me, if I'm diving in and out of the menu a lot I'd rather not fill up more screen space with an entire section just for item details that I may or may not need to check on a frequent basis.
I'd also rather not have to actively select each item in a grid (or list for that matter) to glance at the item details.
But that really does depend on the kind of game in question. For a strategy game with a lot of listed stats, I probably would prefer a dedicated section of UI for a unit's details.
Item comparison's another UI feature to consider as well, although I've rarely been a fan of how most games implement that.
Sort of depends on the situation and context I guess.
For me, if I'm diving in and out of the menu a lot I'd rather not fill up more screen space with an entire section just for item details that I may or may not need to check on a frequent basis.
I'd also rather not have to actively select each item in a grid (or list for that matter) to glance at the item details.
But that really does depend on the kind of game in question. For a strategy game with a lot of listed stats, I probably would prefer a dedicated section of UI for a unit's details.
Item comparison's another UI feature to consider as well, although I've rarely been a fan of how most games implement that.