Well, stop posting and go do it. I recommend starting with a game state serialization and deserialization system as soon as you have any type of primitive gameplay working. This is a specific hurdle most fail out at, due to frustration, boredom, or fundamental lack of skills.
It'd be nice if this site had more promotion of non-Leftist game developers & game development projects. It should be the 2nd thread (rename the Lethn thread) and top item in the sidebar on the right.
Unfortunately most people here are stuck in the rut of "gotta find something to hate about it" and then dismiss basically every game in existence as woke or cucked somehow.
Which is why most of the positive gaming threads never take off. Its either infighting or the same 15 preapproved games again and again.
Well, stop posting and go do it. I recommend starting with a game state serialization and deserialization system as soon as you have any type of primitive gameplay working. This is a specific hurdle most fail out at, due to frustration, boredom, or fundamental lack of skills.
general hint: if you are using C or C++, there is no shame in using fread() and fwrite(). know your types and cast them. write out/read in the appropriate number of bytes. Or. use some reasonable serialization library.
All you have to do is...
Well, stop posting and go do it. I recommend starting with a game state serialization and deserialization system as soon as you have any type of primitive gameplay working. This is a specific hurdle most fail out at, due to frustration, boredom, or fundamental lack of skills.
It'd be nice if this site had more promotion of non-Leftist game developers & game development projects. It should be the 2nd thread (rename the Lethn thread) and top item in the sidebar on the right.
Unfortunately most people here are stuck in the rut of "gotta find something to hate about it" and then dismiss basically every game in existence as woke or cucked somehow.
Which is why most of the positive gaming threads never take off. Its either infighting or the same 15 preapproved games again and again.
Do frameworks not have this builtin somehow?
general hint: if you are using C or C++, there is no shame in using fread() and fwrite(). know your types and cast them. write out/read in the appropriate number of bytes. Or. use some reasonable serialization library.