What are we thinking about this one KIA2?
After sometime with it. Regardless of if/if not you believe it's woke trash I will absolutely hand them credit for not having MTX and having a (mostly) complete game at launch.
Now on to the other shit...
Wokeness - Honestly? Sure there's a bit of it sprinkled on (Pronouns) but I can confidently say at this point that it never felt like it was forced down my throat or that woke topics were an inherently "positive" thing to witness. Even the flamboyant gay characters like Astarion seem to be there for comedic release and "playersexual" has been a thing since Dragon Age: Origins.
It appears to me that the dev's cared a little less about pushing a message and more of: "I'm going to just throw my hands up, do what you want!" All of the interactions in the game seem less set to follow "ThE MeSsAgE" and more to allow the player to "Have at it!". I mean hell, if I see some faggots or some niggers I can straight up delete em cause Paladin go brrrrrr.
All in all, I've been enjoying it. More than Armored Core and Starfield thus far.
(Armored Core VI fucking blows donkey dick also. Not a bad game, but sure as fuck isn't AC.)
I think the D&D Ruleset is not very good for computer gaming tbh. The rules are designed for much more role-playing not for constant action video gaming. I just find myself annoyed at lack of spells, constant resting, missed saves, missed spells, missed attacks, etc...
I also don't mind the "woke" aspects. It really isn't pushed in my face at all and can be entirely ignored. I feel it's more added in as an "option" than as the core of the game. If I don't want to role-play a gay trans slut then there is no gay trans sluts running around in my game. Whatever. There's no breaking of the realism element because I'm essentially in charge of how the story in that regard develops by not trying to do unrealistic things. That's a good thing overall for a role-playing game IMO. Gives the PC, me, all the control of how I want the story to develop. The game adapts around me not the other-way around which IMO is how role-playing games should be. More of a Choose Your Own Adventure based on how I want the story to go rather than a linear story I'm thrown into. I feel like I'm the DM and PC at the same time. This is a good thing. So far, all the options I've picked have had reasonable results. Everyone has acted and reacted mostly as expected which adds a lot to the realism. I haven't found myself picking options and then being like "what the fuck kind of result from that actions is this". Everyone has been "yup that's the right result". I like this. I hate when the games try to be "unpredictable" and "novel" by just making every option you pick have unpredictable and thus unrealistic results. That's just frustrating to me.
I do feel though that the dialogue in a lot of instances is lacking. Some of the dialogue doesn't seem realistic and breaks a little from the immersion for me. Characters just too easy to get to certain outcomes without any buildup. Not realistic. I don't like.
So far, I have enjoyed the RPG/Story elements of BG3 but I'm not really sold on the gameplay tbh. I feel like BG2 still has better gameplay. I find BG3 gameplay just tedious and not really fun.
I got the exact opposite. I feel the game actively pushes you in to one direction, it takes away from interaction. For instance, the immigrants - you can get them to help them or kill them. I wanted to just have them leave the grove after they overstayed their welcome. You can't convince them without violence, no way is found for a middle ground.
Mentioned before, in the same thread how stupid the characters behaved when I told Wyll to hit the bricks after he tried to kill Karlach. How is that good role playing, if the most logical action gets you the most irrational push-back from NPCs?
All good studios fade eventually. Even without BG3, it's pretty likely the DOS games had one more good game in them at most. The longer a studio goes on with a successful series the more likely the talent that made the series a hit move on or lose interest. Studios that can put out a solid trilogy of games are unicorns. Studios that can put out 4 or more top quality story driven RPGs are about as likely as sentient life developing in your salad drawer.