What are we thinking about this one KIA2?
After sometime with it. Regardless of if/if not you believe it's woke trash I will absolutely hand them credit for not having MTX and having a (mostly) complete game at launch.
Now on to the other shit...
Wokeness - Honestly? Sure there's a bit of it sprinkled on (Pronouns) but I can confidently say at this point that it never felt like it was forced down my throat or that woke topics were an inherently "positive" thing to witness. Even the flamboyant gay characters like Astarion seem to be there for comedic release and "playersexual" has been a thing since Dragon Age: Origins.
It appears to me that the dev's cared a little less about pushing a message and more of: "I'm going to just throw my hands up, do what you want!" All of the interactions in the game seem less set to follow "ThE MeSsAgE" and more to allow the player to "Have at it!". I mean hell, if I see some faggots or some niggers I can straight up delete em cause Paladin go brrrrrr.
All in all, I've been enjoying it. More than Armored Core and Starfield thus far.
(Armored Core VI fucking blows donkey dick also. Not a bad game, but sure as fuck isn't AC.)
I got the exact opposite. I feel the game actively pushes you in to one direction, it takes away from interaction. For instance, the immigrants - you can get them to help them or kill them. I wanted to just have them leave the grove after they overstayed their welcome. You can't convince them without violence, no way is found for a middle ground.
Mentioned before, in the same thread how stupid the characters behaved when I told Wyll to hit the bricks after he tried to kill Karlach. How is that good role playing, if the most logical action gets you the most irrational push-back from NPCs?