I think it's a bit unfair claiming that they don't have anyone to fix these bugs. They most likely so but they'll be in crunch trying to keep the claim of the least buggy launch of a AAA game.
And considering how broad and many paths Act1 (at least) has. I wouldn't be surprised if they fix one and make four more because of this.
It does fall on panic pushing updates and not properly quality testing patches before release. They might be but as PC gaming is such a broad area with so many varying hardwares; at least from the above quote they mustn't have encountered it.
Not defending shit patches for an overly hyped (not) Baldurs gate (3) but bugs getting created because of quick update life cycles is common in and software development when they panic push updates weekly. So I wouldn't treat this as an outlier. It's just a bunch of employees most likely running ragged trying to get it all fixed whilst they're being whipped by their managers
In my experience, the passionate yet small indie devs in gaming make less buggy games than AAA studios. Bugs have nothing to do with complicated code and unsolvable problems related to computer hardware. Like all other things in a job, it comes down to the competency of the people working. AAA studios are much more likely to hire and employ useless people, fulfilling the Pareto principle. Smaller, more passionate groups are less likely to be accepting of idiots, slackers, and parasites.
Applies to every industry really. I always credited that approach to SpaceX for being able to accelerate so fast as a startup, which (probably still) underpays and overworks their employees leading to quick burnout. But those employees REALLY want to be there and take pride in their accomplishments. Contrast to Boeing, or BlueOrigin that carbon-copied the big cost+plus contractors approach to space and where Bezos has given them more than enough money yet they've barely moved an inch. I have nothing against the employees of the other companies but they have different working environments and different priorities.
Agreed. I'll take it even further, and it applies to all groups of humans, regardless of pursuit. It's also why hobbies always start out with small, passionate groups, and the more "normies" enter it, the more it becomes watered down, pushing out the people who started it because they can no longer stand the medium or the people part of it.
Not sure how this can be combated, except through stringent gate keeping, and as a general rule, having a healthier wider society, with healthier and better people as part of the larger group of people/nation, that are less prone to watering down niche groups, and less wanting to do so, knowing the destructive nature of it.
I think it's a bit unfair claiming that they don't have anyone to fix these bugs. They most likely so but they'll be in crunch trying to keep the claim of the least buggy launch of a AAA game.
And considering how broad and many paths Act1 (at least) has. I wouldn't be surprised if they fix one and make four more because of this.
It does fall on panic pushing updates and not properly quality testing patches before release. They might be but as PC gaming is such a broad area with so many varying hardwares; at least from the above quote they mustn't have encountered it.
Not defending shit patches for an overly hyped (not) Baldurs gate (3) but bugs getting created because of quick update life cycles is common in and software development when they panic push updates weekly. So I wouldn't treat this as an outlier. It's just a bunch of employees most likely running ragged trying to get it all fixed whilst they're being whipped by their managers
In my experience, the passionate yet small indie devs in gaming make less buggy games than AAA studios. Bugs have nothing to do with complicated code and unsolvable problems related to computer hardware. Like all other things in a job, it comes down to the competency of the people working. AAA studios are much more likely to hire and employ useless people, fulfilling the Pareto principle. Smaller, more passionate groups are less likely to be accepting of idiots, slackers, and parasites.
Applies to every industry really. I always credited that approach to SpaceX for being able to accelerate so fast as a startup, which (probably still) underpays and overworks their employees leading to quick burnout. But those employees REALLY want to be there and take pride in their accomplishments. Contrast to Boeing, or BlueOrigin that carbon-copied the big cost+plus contractors approach to space and where Bezos has given them more than enough money yet they've barely moved an inch. I have nothing against the employees of the other companies but they have different working environments and different priorities.
Agreed. I'll take it even further, and it applies to all groups of humans, regardless of pursuit. It's also why hobbies always start out with small, passionate groups, and the more "normies" enter it, the more it becomes watered down, pushing out the people who started it because they can no longer stand the medium or the people part of it.
Not sure how this can be combated, except through stringent gate keeping, and as a general rule, having a healthier wider society, with healthier and better people as part of the larger group of people/nation, that are less prone to watering down niche groups, and less wanting to do so, knowing the destructive nature of it.