Mocap is not why andromeda looked so bad. Mocap was used in 1-3. And mocap also isn’t a magic thing. There is usually quite a bit of clean up and manually adjusting bits of it. if they had relied on mocap more for the faces their facial animations would likely had been better. What they were doing was using a procedural system to make the faces deform with the va work on some of the characters. This system could have been a good idea considering how dialogue heavy the series is, but it did not work well and they shipped with it anyways. The andromeda team had quite a bit of inexperienced people working at all levels of production with an engine they didn’t know how to use and a writing staff with a political narrative they wanted to push. On top of taking feed back from feminist harpies and intentionally making all female characters ugly..
Also, they were using the EXACT same tech and performance capture tech that DICE used for BF3 and BF4, they called it 4D Capture because it was so accurate in capturing detailed features and movements at the time:
https://www.slideshare.net/DICEStudio/modular-rigging-in-battlefield-3
The crazy part about it is that Battlefield 4 came out years before Mass Effect Andromeda, so there's no excuse about the tech not supporting what they were trying to do.
Everyone blaming the tech is still using Lefty talking points. It was never a tech issue, it was an agenda, as you said, plain and simple.
Exactly, and the argument that frostbite wasn’t built for rpgs is silly considering it also wasnt built for fifa, but I believe that years fifa came out built on frostbite and no one ran around like they just filled up their adult diaper.
Yup, you're right, and if memory serves, wasn't that the FIFA with the cinematic story mode?
I know Frostbite was also used for Mirror's Edge 2 and I think one of the Need For Speed games? Mirror's Edge 2 was a parkour-based, melee-focused, pseudo-open-world RPG. It basically had a lot of the same fundamentals as Mass Effect just without the overt third-person inter-mingling busywork. I don't remember there being any complaints about the faces, animations, or workflow of Mirror's Edge 2 (though the game obviously had other issues).
It's a real shame because the Frostbite picked up a horrible rep due to the corrupt journos at the time and the inept, activist-driven devs blaming the pipeline and engine for the woes of Mass Effect Andromeda, even though BioWare had a far tougher time making the original Mass Effect on the UE3, which was poorly optimised, didn't have a lot of support for what they wanted to do, and they had to use a lot of techniques to hide some of the engine's flaws, at the time. It really shows just a different mindset and skillset between the two generations.
Mocap is not why andromeda looked so bad. Mocap was used in 1-3. And mocap also isn’t a magic thing. There is usually quite a bit of clean up and manually adjusting bits of it. if they had relied on mocap more for the faces their facial animations would likely had been better. What they were doing was using a procedural system to make the faces deform with the va work on some of the characters. This system could have been a good idea considering how dialogue heavy the series is, but it did not work well and they shipped with it anyways. The andromeda team had quite a bit of inexperienced people working at all levels of production with an engine they didn’t know how to use and a writing staff with a political narrative they wanted to push. On top of taking feed back from feminist harpies and intentionally making all female characters ugly..
This.
Also, they were using the EXACT same tech and performance capture tech that DICE used for BF3 and BF4, they called it 4D Capture because it was so accurate in capturing detailed features and movements at the time: https://www.slideshare.net/DICEStudio/modular-rigging-in-battlefield-3
The crazy part about it is that Battlefield 4 came out years before Mass Effect Andromeda, so there's no excuse about the tech not supporting what they were trying to do.
Everyone blaming the tech is still using Lefty talking points. It was never a tech issue, it was an agenda, as you said, plain and simple.
Exactly, and the argument that frostbite wasn’t built for rpgs is silly considering it also wasnt built for fifa, but I believe that years fifa came out built on frostbite and no one ran around like they just filled up their adult diaper.
Yup, you're right, and if memory serves, wasn't that the FIFA with the cinematic story mode?
I know Frostbite was also used for Mirror's Edge 2 and I think one of the Need For Speed games? Mirror's Edge 2 was a parkour-based, melee-focused, pseudo-open-world RPG. It basically had a lot of the same fundamentals as Mass Effect just without the overt third-person inter-mingling busywork. I don't remember there being any complaints about the faces, animations, or workflow of Mirror's Edge 2 (though the game obviously had other issues).
It's a real shame because the Frostbite picked up a horrible rep due to the corrupt journos at the time and the inept, activist-driven devs blaming the pipeline and engine for the woes of Mass Effect Andromeda, even though BioWare had a far tougher time making the original Mass Effect on the UE3, which was poorly optimised, didn't have a lot of support for what they wanted to do, and they had to use a lot of techniques to hide some of the engine's flaws, at the time. It really shows just a different mindset and skillset between the two generations.