Yup, you're right, and if memory serves, wasn't that the FIFA with the cinematic story mode?
I know Frostbite was also used for Mirror's Edge 2 and I think one of the Need For Speed games? Mirror's Edge 2 was a parkour-based, melee-focused, pseudo-open-world RPG. It basically had a lot of the same fundamentals as Mass Effect just without the overt third-person inter-mingling busywork. I don't remember there being any complaints about the faces, animations, or workflow of Mirror's Edge 2 (though the game obviously had other issues).
It's a real shame because the Frostbite picked up a horrible rep due to the corrupt journos at the time and the inept, activist-driven devs blaming the pipeline and engine for the woes of Mass Effect Andromeda, even though BioWare had a far tougher time making the original Mass Effect on the UE3, which was poorly optimised, didn't have a lot of support for what they wanted to do, and they had to use a lot of techniques to hide some of the engine's flaws, at the time. It really shows just a different mindset and skillset between the two generations.
Yup, you're right, and if memory serves, wasn't that the FIFA with the cinematic story mode?
I know Frostbite was also used for Mirror's Edge 2 and I think one of the Need For Speed games? Mirror's Edge 2 was a parkour-based, melee-focused, pseudo-open-world RPG. It basically had a lot of the same fundamentals as Mass Effect just without the overt third-person inter-mingling busywork. I don't remember there being any complaints about the faces, animations, or workflow of Mirror's Edge 2 (though the game obviously had other issues).
It's a real shame because the Frostbite picked up a horrible rep due to the corrupt journos at the time and the inept, activist-driven devs blaming the pipeline and engine for the woes of Mass Effect Andromeda, even though BioWare had a far tougher time making the original Mass Effect on the UE3, which was poorly optimised, didn't have a lot of support for what they wanted to do, and they had to use a lot of techniques to hide some of the engine's flaws, at the time. It really shows just a different mindset and skillset between the two generations.