Win / KotakuInAction2
KotakuInAction2
Communities Topics Log In Sign Up
Sign In
Hot
All Posts
Settings
All
Profile
Saved
Upvoted
Hidden
Messages

Your Communities

General
AskWin
Funny
Technology
Animals
Sports
Gaming
DIY
Health
Positive
Privacy
News
Changelogs

More Communities

frenworld
OhTwitter
MillionDollarExtreme
NoNewNormal
Ladies
Conspiracies
GreatAwakening
IP2Always
GameDev
ParallelSociety
Privacy Policy
Terms of Service
Content Policy
DEFAULT COMMUNITIES • All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
KotakuInAction2 The Official Gamergate Forum
hot new rising top

Sign In or Create an Account

95
Ugly on Purpose: The destruction of video game character aesthetics (badspot.us)
posted 3 years ago by GamingTheSystem-01 3 years ago by GamingTheSystem-01 +95 / -0
79 comments share
79 comments share save hide report block hide replies
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (79)
sorted by:
▲ 2 ▼
– Brennus 2 points 3 years ago +2 / -0

Exactly, and the argument that frostbite wasn’t built for rpgs is silly considering it also wasnt built for fifa, but I believe that years fifa came out built on frostbite and no one ran around like they just filled up their adult diaper.

permalink parent save report block reply
▲ 2 ▼
– throwawayaccount2037 2 points 3 years ago +2 / -0

Yup, you're right, and if memory serves, wasn't that the FIFA with the cinematic story mode?

I know Frostbite was also used for Mirror's Edge 2 and I think one of the Need For Speed games? Mirror's Edge 2 was a parkour-based, melee-focused, pseudo-open-world RPG. It basically had a lot of the same fundamentals as Mass Effect just without the overt third-person inter-mingling busywork. I don't remember there being any complaints about the faces, animations, or workflow of Mirror's Edge 2 (though the game obviously had other issues).

It's a real shame because the Frostbite picked up a horrible rep due to the corrupt journos at the time and the inept, activist-driven devs blaming the pipeline and engine for the woes of Mass Effect Andromeda, even though BioWare had a far tougher time making the original Mass Effect on the UE3, which was poorly optimised, didn't have a lot of support for what they wanted to do, and they had to use a lot of techniques to hide some of the engine's flaws, at the time. It really shows just a different mindset and skillset between the two generations.

permalink parent save report block reply

Original 8chan Links to Gamer Gate:

.

The main GG discussion is on the videogames board: https://8chan.moe/v/

.

GamerGate archive is at https://8chan.moe/gamergatehq/

.

GamerGate Wiki:

https://ggwiki.deepfreeze.it/index.php/Main_Page

. . . . . .

. . . . . .

Rules:

.

ONE: Do not advocate for illegal violence or post other illegal activity. (Be aware of your local laws.)

.

TWO: Don't threaten, harass, or impersonate users. Also: don't be a psycho. New users will be held to a higher standard.

.

THREE: Do not post porn.

.

FOUR: NSFW/NSFL content must be flaired NSFW.

.

FIVE: No vote manipulation. Do not break communities.win's features.

.

SIX: No spam or reposts. Do not make more than 5 threads a day.

.

SEVEN: Do not post falsehoods and hoaxes that are obvious to an uncontroversial degree.

. . . . . .

. . . . . .

Moderation Logs:

.

(Two different versions, Scored has more features and is cleaner, but .win let's you see a few more details in certain instances.)

  • Scored
  • .win

Moderators

  • DomitiusOfMassilia
  • C
  • BandageBandolier
  • CarmenOfSandiego
  • The_Shadow_of_Intent
  • SocraticMethod1
  • Kienan
  • Smith1980
Message the Moderators

Terms of Service | Privacy Policy

2026.02.01 - 8wn6p (status)

Copyright © 2026.

Terms of Service | Privacy Policy