I sometimes play GTA 5 (because I have over 100 million in that game, I have I don't give a fuck money) and they've released a new update. Nothing major just a few additions and changes.
Since the update however, there's been two bugs, one that could delete ANY personal vehicles and the current one that randomly removes insurance so if your vehicle is destroyed you lose it for good.
Between Rockstar with this, Activision not knowing when to just shut the fuck up and Fable looking like their character artists use downs syndrome patients as their models it seems all the talent has gone out of the western video game market, at least in a major studio sense.
So which ones do you think are the biggest fuck ups that you're surprised hasn't burned down their own studio by now?
LOL! I remember that :D Also, I shit on EVE Online, I don't care how many fanbois get mad at me, it's a pointless grindfest even by MMORPG standards. By the way, that's just the tip of CCPs' incompetence, there's exploits in their game like with the blueprint system I wouldn't be shocked they never fixed even today.
Rockstar Studios is pretty close though because their loading bug they had was caused by somebody copy-pasting a for loop without meaning to and they didn't fix it for years until it was uncovered by some random on the internet that they only paid $10,000 for. I write only as if it's a small amount but that really is a pittance considering how he saved a big chunk of their game.
I've got the sneaking suspicion that the new GTA is probably going to be something hilarious even compared to EVE Online. Star Citizen and RSI are a worthy mention I feel and I was somebody who was really looking forward to that game.
Tbf I think like a lot of game studios CCP is merely a shell of what it used to be, now owned by a Korean company, and with none of the original company founders. Not to say the current studio couldn't be just as incompetent.
Have you played the alpha?
I do agree with that, the coders who knew what they were doing with these projects finished up and moved on, probably bought sports cars and retired to the tropics somewhere. Which is why people should wake up to this and realise these companies are often not run by the same people anymore and they're riding on the successes of the previous generations
I not only played the Alpha, I still technically have an account and could log in at any time. I could waste 3 - 4 hours of my time downloading the 80gb install file and check it out to see if it's improved but I know they won't have fixed anything or make it stable.
The only people who seem to 'enjoy' this game are yet again people with personal addiction problems that keep buying RSI's bloated high poly ships they keep advertising every couple of weeks instead of doing any real gameplay improvements or adding features. They often also tend to have beast like rigs so maybe they're just hoping to have something they can finally push their machines with but in reality Star Citizen just isn't a game.
it's a tech demo at best, even the die-hard fanbois are quitting on this game and are fed up on the forums which tells you a lot. Some are still holding out hope on the singleplayer portion getting a release date but even if it does I bet it's going to be pushed back further and further with little to show for it even if they do somehow release everything.
I remember quite enjoying the month or two I played of SC, but that was a couple years ago and I haven't gone back since, so that alone may say something.
Then again I'm someone who likes Cyberpunk, so take my opinions on a game's quality with a grain of salt. I know what I like, but it might not align with what's considered "good" game design.
Cyberpunk is actually a functioning game right now. Too many people expected the second coming of christ, and it was a mess on release, but intelligent humans don't preorder and wait a year - and the game is fine now. The same cannot be said of scam yiddizen.
I've got about a thousand plus hours in now. The salvage missions are a real hoot, and PES kind of gives you infinite emergent possibilities since you can always find player wrecks and other cool cargo scattered throughout the verse.
I dump money into their coffers because they're at least trying to build new tech to forcibly push the industry forward, while the same can't be said for any of the AAA studios (a other few indies are trying, and I definitely try to show them support when possible). CIG, meanwhile, had to build four new pieces of middleware and 18 new backend services from scratch (because, well, no AAA studio bothered to build it and license it), and they managed to build about three of those middleware suites and all 18 backend services in about eight years, which is pretty quick all things considered, especially when you look at how long it usually takes to build bespoke middleware to scale.
But I always say, if there's another game out there that has all of Star Citizen's current features, I would gladly go play that game. But sadly, the only game with ship interiors and multiplayer without tons of load screens is Space Engineers, but it lacks a persistent universe, MMO aspects, any kind of story elements, and proper enemy NPCs. Can't think of any other games that come remotely close, despite Star Citizen at the moment being widely unfinished.