Forza Motorsport Single-Player Mode Revealed: Car Leveling, Car Points, Online Saves, & More
https://www.youtube.com/watch?v=0lNR2Kk_f4YThe core single-player mode of Forza Motorsport has been revealed in a special Forza Monthly stream, with the studio's creative Chris Esaki explaining the all-new approach: "level, build, dominate".As a whole, the...
I'm always for giving the user options but having a easy default (cause we both know that many are retarded, but their less retarded friends can help them with the more advanced stuff) so that sounds great to me.
It is sad that gog is going the way of globohomo, since they usually kept separate exe versions for their games, and steam does as something similar aswell but it is up to each dev.
Regarding the modularity, I think in the past the multiplayer and single player of game engine were almost the same with the difference being that single player started a local server in which you then hosted the single player content (atleast fps did it), So it is valid tactic (not sure why it was ended) only perhaps MMOs are the ones that you cannot do that.
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It is the corpo mindset, and i mean the elite hackers and their autism can decrpyt denvo and other stuff from assembly xD, Only way to stop them is to not run any code on client.
Yes, third parties are the sweet temptations, the ease of dev has made it so less people try and get it running on their own (then again, can't blame them completely for laziness, since I have done it myself for some stuff) and correct me if i'm wrong but most third pary cloud services for games try to lock you into their eco system (only underdog tend to bet on more open untill they became the main).