But, all those achievements and bragging rights on reddit, would be invalid...
Still think that even multiplayer should go back to self hosted dedicated servers and then the game if it is any good can live forever and people can form their own groups/server where their jannies bans the suspected cheaters.
I'm always for giving the user options but having a easy default (cause we both know that many are retarded, but their less retarded friends can help them with the more advanced stuff) so that sounds great to me.
It is sad that gog is going the way of globohomo, since they usually kept separate exe versions for their games, and steam does as something similar aswell but it is up to each dev.
Regarding the modularity, I think in the past the multiplayer and single player of game engine were almost the same with the difference being that single player started a local server in which you then hosted the single player content (atleast fps did it), So it is valid tactic (not sure why it was ended) only perhaps MMOs are the ones that you cannot do that.
EDIT:
It wouldn't even be that difficult to implement, devs though are not often keen to give up control of their code over to strangers as if something 'disastrous' might happen. Another nonsense attitude I see from them, on the Unity forums I saw quite a few of them have a baffling obsession with working on encryption for their code to prevent any editing as if they thought some l33t hackers were going to come and steal their super secret source code which is actually nothing special in the slightest.
It is the corpo mindset, and i mean the elite hackers and their autism can decrpyt denvo and other stuff from assembly xD, Only way to stop them is to not run any code on client.
With a hosted multiplayer you often use third parties, this requires changes to the code usually to get everything working. Multiplayer services that allow you to cloud host and things like that are often like this.
Yes, third parties are the sweet temptations, the ease of dev has made it so less people try and get it running on their own (then again, can't blame them completely for laziness, since I have done it myself for some stuff) and correct me if i'm wrong but most third pary cloud services for games try to lock you into their eco system (only underdog tend to bet on more open untill they became the main).
Someone else pointed out companies don't like competing against themselves. Mods are even worse. I loved Half Life, but my online game of choice was The Specialists. A lot of this push for graphics and Indie stuff has ended the ability to get mods like that. We don't have an updated Specialists today and I'm sad.
But, all those achievements and bragging rights on reddit, would be invalid...
Still think that even multiplayer should go back to self hosted dedicated servers and then the game if it is any good can live forever and people can form their own groups/server where their jannies bans the suspected cheaters.
I'm always for giving the user options but having a easy default (cause we both know that many are retarded, but their less retarded friends can help them with the more advanced stuff) so that sounds great to me.
It is sad that gog is going the way of globohomo, since they usually kept separate exe versions for their games, and steam does as something similar aswell but it is up to each dev.
Regarding the modularity, I think in the past the multiplayer and single player of game engine were almost the same with the difference being that single player started a local server in which you then hosted the single player content (atleast fps did it), So it is valid tactic (not sure why it was ended) only perhaps MMOs are the ones that you cannot do that.
EDIT:
It is the corpo mindset, and i mean the elite hackers and their autism can decrpyt denvo and other stuff from assembly xD, Only way to stop them is to not run any code on client.
Yes, third parties are the sweet temptations, the ease of dev has made it so less people try and get it running on their own (then again, can't blame them completely for laziness, since I have done it myself for some stuff) and correct me if i'm wrong but most third pary cloud services for games try to lock you into their eco system (only underdog tend to bet on more open untill they became the main).
Steam had that back in the day. Tons of mods used it. Most modern games do not have that though.
Someone else pointed out companies don't like competing against themselves. Mods are even worse. I loved Half Life, but my online game of choice was The Specialists. A lot of this push for graphics and Indie stuff has ended the ability to get mods like that. We don't have an updated Specialists today and I'm sad.