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It's true that lots of women play "games" though. I'm talking like Words with Friends, puzzle-shooters, and browser games. I think women play at work. Women are more likely to have a job where they sit at a desk with a significant amount of downtime with access to a computer.
Fair I mainly brought it up because that gaming space still generates a lot of money for publishers. I mean gambling is more popular than video games overall, right?
This is true. The mobile sector is where they make a lot of their money, in addition to the digital goods sales.
They use low-effort mobile titles to get people hooked on the aforementioned gambling tactics through genres and game-types that actually appeal to their respective demographics (i.e., social/casual games + gambling mechanics for women, and waifu gacha games for men).
When it comes to product sales, midcore games, and hardcore games, you'll note that they take a decidedly different approach. With the rare exception of a few companies, most of the games in the mainstream gaming sector are designed to be woke propaganda.
In some ways they get their cake and eat it too, because they make billions on mobile games actually aimed at player retention, but then they lose millions as they attempt to brainwash people with the hardcore console/PC games.
People ask if making money is so much easier with thinly veiled skinner box games then why does anyone make AAA PC at all. The answer is there's space there, but it's hard. It's kind of like saying why do people make porno productions when the easy money is in iPhone porn. You can make money doing it, but you might have to grind it out. And it's uneven.