Isom #2 Animation Trailer
(www.youtube.com)
Comments (15)
sorted by:
Wishing Rippa a lot of success with this, and future projects!
Just ordered mine. Also looking forward to Alpha Core by Dixon as well as the one by the Soska sisters. At the end of ISOM 1 it introduces that Metal band that seemed to be some sort of higher or angelic beings. Interested to see how that it
I mean if its a indie or fan animation it will be atleast be decent. Even then, this is kinda rough and choppy compared to some projects i've seen.
Not bad at all. Good for him; hopefully his #1 figures weren't just a fluke and #2 gets at least 75% of what #1 had.
It's at like 600k-ish after opening this morning. So, off to a good start!
That's amazing. I was guessing he'd retain about 25% of the Isom 1 campaign sales in the next campaign - or $750k. If this hype train continues he'll be well over that in a few days.
It is already over that by now.
I liked the first issue. Going to order #2. Also excited to see more titles like Alpha Core too.
Same. And the Yairyra book. Also want to read more about that mystic metal band
Not sure if Rippa read anything from Valiant after they revived the company, but I really liked how they handled Harbinger Wars and Armor Hunters. Would be cool to see crossovers like that once the Rippaverse has more established titles.
Very good idea
I've had a good laugh at the recent Dick Masterson stuff, but still, good on him for making something, looks pretty decent.
I appreciate what this guy is doing but this trailer fucking sucks. Burger King commercial ass cartoon. I googled it and the first books art is of much higher quality than this cringey video’s though
They should really look into using the Unreal's per-pixel shading methods that Arc System uses for the new Guilty Gear/Dragon Ball games, and do all their characters in 3D, then hand-animate the rigs per key frame like traditional cel animations.
This way they have all of their characters as 3D assets, a one-time investment, and they can setup and stage cinematic shots and do animations on the fly. It may be costly upfront to get the artists to design and rig the models, but after that, the costs dwindle greatly as you're only setting up backdrops and shots, and animating using pre-existing assets. The only serious costs would be in sound design and voice acting.