Another day, another accusation of review bombing
(archive.vn)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (42)
sorted by:
I've read a lot of criticisms on discord that it doesn't feel like a classic Zelda game, it's boring, and it takes the worst aspects of BotW and expands on them, like weapon degradation (weapons break in 20 hits or less) and added a ton of unnecessary crafting. One guy said "There's so much padding now. You can't just find a raft to cross the river - you have to find every component and build the raft first. It's BOTW but with x10 the grind." He also complained about Zelda's voice actor.
Just hearsay though, I haven't played it myself.
The funny part is, the king of "generic open worlds" Ubisoft looked at BotW and thought "I can do better." So they created an entirely original IP in Immortals: Fenix Rising, with good VAs with solid writing while still being completely non-linear and then gave the world a shit ton of things to do in it. Basically improving upon all of BotW's flaws.
But it wasn't Nintendo/Zelda, so it completely flopped and was 50% off in a month. Its certainly no 10/10 masterpiece but if people consider BotW 10/10 then Immortals is easily 12/10 relative to it.
I started Immortals probably a couple days after I finally finished BotW. I wish I could explain why but it just didn't grab me. I'm going to give it another chance at some point though, because it took me a long time to really warm on BotW, but once I did I didn't put it down.
It's a shame it flopped though, because I don't think it's a bad game at all, and I'm generally pretty critical of Ubisoft games.