What's funny is that its also one of the only "big name" Wii U games that hasn't been ported to Switch to exponentially more sales and fame like most of their other first party titles.
And that's entirely because their Gamepad gimmick "can't be fully turned off" and would require remaking the whole game. They fucked up both their first and second chances with that retarded choice.
I'd argue that some of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.
I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad
I understand the idea of using motion/touch control for fun and unique ideas as a lot of awesome things can only be achieved that way. Its really only a problem in this case because they took a beloved but dormant franchise and tied a mainline game to one, only to then bury the franchise again when it didn't work out.
Its even worse when the entire idea of Breath of the Wild was clearly designed for the Gamepad, but they didn't tie it in so badly it wasn't able to be ported right to the Switch and didn't fall apart without it.
But, I'm one of the people who think Metroid Prime 3 was ruined by the Wii controls so perhaps I'm just an old man yelling at motion control clouds at this point.
I thought Prime 3's grapple-rip motion control was kind of cool and satisfying to use. The stupid "twist your controller to push a button" stuff was annoying but didn't detract enough from the actual game to ruin the experience for me.
The cut scenes, however, and the amount of "help" that you receive really killed the pace of the game. Which was unfortunate because it really had some of the best environments and power-ups in the Prime trilogy.
The amount of difficulty they had to remove from the game just to make it not frustrating is noticeable to a point of laughable. The series was designed around its lockon-strafe combat, and then they put in minimal effort to adapt that to far easier controls (a problem that plagues other famous Wii Ports like RE4 and Pikmin). Almost the entire time I was playing Prime 3 it felt like they were yelling "see, it totally works and is super cool ain't it?!" Like it was going to prove a point and the game came second.
Which, I'd be fine with if it was its own game. But it was not only the mainline game in series, but the finale to a major trilogy which was now saddled with this new gimmick.
What's funny is that its also one of the only "big name" Wii U games that hasn't been ported to Switch to exponentially more sales and fame like most of their other first party titles.
And that's entirely because their Gamepad gimmick "can't be fully turned off" and would require remaking the whole game. They fucked up both their first and second chances with that retarded choice.
Miyamoto's ass can't die soon enough.
I'd argue that some of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.
I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad
I understand the idea of using motion/touch control for fun and unique ideas as a lot of awesome things can only be achieved that way. Its really only a problem in this case because they took a beloved but dormant franchise and tied a mainline game to one, only to then bury the franchise again when it didn't work out.
Its even worse when the entire idea of Breath of the Wild was clearly designed for the Gamepad, but they didn't tie it in so badly it wasn't able to be ported right to the Switch and didn't fall apart without it.
But, I'm one of the people who think Metroid Prime 3 was ruined by the Wii controls so perhaps I'm just an old man yelling at motion control clouds at this point.
I thought Prime 3's grapple-rip motion control was kind of cool and satisfying to use. The stupid "twist your controller to push a button" stuff was annoying but didn't detract enough from the actual game to ruin the experience for me.
The cut scenes, however, and the amount of "help" that you receive really killed the pace of the game. Which was unfortunate because it really had some of the best environments and power-ups in the Prime trilogy.
The amount of difficulty they had to remove from the game just to make it not frustrating is noticeable to a point of laughable. The series was designed around its lockon-strafe combat, and then they put in minimal effort to adapt that to far easier controls (a problem that plagues other famous Wii Ports like RE4 and Pikmin). Almost the entire time I was playing Prime 3 it felt like they were yelling "see, it totally works and is super cool ain't it?!" Like it was going to prove a point and the game came second.
Which, I'd be fine with if it was its own game. But it was not only the mainline game in series, but the finale to a major trilogy which was now saddled with this new gimmick.