The amount of difficulty they had to remove from the game just to make it not frustrating is noticeable to a point of laughable. The series was designed around its lockon-strafe combat, and then they put in minimal effort to adapt that to far easier controls (a problem that plagues other famous Wii Ports like RE4 and Pikmin). Almost the entire time I was playing Prime 3 it felt like they were yelling "see, it totally works and is super cool ain't it?!" Like it was going to prove a point and the game came second.
Which, I'd be fine with if it was its own game. But it was not only the mainline game in series, but the finale to a major trilogy which was now saddled with this new gimmick.
The amount of difficulty they had to remove from the game just to make it not frustrating is noticeable to a point of laughable. The series was designed around its lockon-strafe combat, and then they put in minimal effort to adapt that to far easier controls (a problem that plagues other famous Wii Ports like RE4 and Pikmin). Almost the entire time I was playing Prime 3 it felt like they were yelling "see, it totally works and is super cool ain't it?!" Like it was going to prove a point and the game came second.
Which, I'd be fine with if it was its own game. But it was not only the mainline game in series, but the finale to a major trilogy which was now saddled with this new gimmick.