I'd love to snatch up the pre-Sims Maxis-era Sim franchise gamewise.
Maybe try to remaster the odder spinoffs - though unless you do it similar to the goofy cartoonish artstyle of the 90s rerelease's boxart - I don't know how well an ultrarealistic 4K remake of SimAnt would go down
Yeah that's fair, grabbing ANY IP from EA seems like rescuing a child from a burning building at this point.
Would say the same for Ubisoft but the R6 player base seem happier since they killed Harry (not related to a certain Prince but British) and seem to be moving back more into actual military style characters again
I'm not sure what exclusive benefit you get from owning Sim* games. You'd get stuff like the sound effects, the simlish as that was used in SimCopter, specific trademark names and graphics. But I think you can make a good game in those styles without all that IP. (like Cities Skylines)
Both
I'd love to snatch up the pre-Sims Maxis-era Sim franchise gamewise.
Maybe try to remaster the odder spinoffs - though unless you do it similar to the goofy cartoonish artstyle of the 90s rerelease's boxart - I don't know how well an ultrarealistic 4K remake of SimAnt would go down
Yeah that's fair, grabbing ANY IP from EA seems like rescuing a child from a burning building at this point.
Would say the same for Ubisoft but the R6 player base seem happier since they killed Harry (not related to a certain Prince but British) and seem to be moving back more into actual military style characters again
I'm not sure what exclusive benefit you get from owning Sim* games. You'd get stuff like the sound effects, the simlish as that was used in SimCopter, specific trademark names and graphics. But I think you can make a good game in those styles without all that IP. (like Cities Skylines)
Taking anything away from EA is good though.
Sim Copter was pretty cool as a kid, especially since you could port in your Sim City 2k map and fly around in it.
My favorite part was... neutralizing... the criminal elements. With the rotors.