I'm not sure what exclusive benefit you get from owning Sim* games. You'd get stuff like the sound effects, the simlish as that was used in SimCopter, specific trademark names and graphics. But I think you can make a good game in those styles without all that IP. (like Cities Skylines)
I'm not sure what exclusive benefit you get from owning Sim* games. You'd get stuff like the sound effects, the simlish as that was used in SimCopter, specific trademark names and graphics. But I think you can make a good game in those styles without all that IP. (like Cities Skylines)
Taking anything away from EA is good though.
Sim Copter was pretty cool as a kid, especially since you could port in your Sim City 2k map and fly around in it.
My favorite part was... neutralizing... the criminal elements. With the rotors.