I always that mentality was because of greed- a.k.a. we need more women to spend their money on our products that usually appeal only to men. Corporate avarice using feigned morality to increase profits.
True. On one hand, trying to expand your customer base is fine but when you crap on your audience or when you see certain groups aren’t interested for the most part but you still market to that group why keep at it
How about asking those demographics why they are or aren't interested, and ask them what they might like to see as an addition to things (rather than altering or taking away what's already there.) When it comes to tabletop gaming, a lot of people just can't grasp the concept, even when presented as "collective storytelling".
Good idea but like you said collective storytelling may not appeal to everyone. When I played it and some similar games it took me a while to really get into it.
There is synergy between infinite growth capitalism and anti-white cultural Marxism. The executives are desperate to grow profits and collect exorbitant bonuses, and the leftist middle managers have the “perfect” solution: “broaden your appeal” by radically altering your product to capture untapped markets full of people who don’t actually like it.
Of course, the problem from the point of view of the anti-white cultural Marxist isn’t suboptimal profits. Their problem is that white peoples exist and enjoy something. So carpeting and destroying that thing is the actual goal. They accomplish this goal by duping stupid executives into sabotaging the product for “broader appeal”.
I always that mentality was because of greed- a.k.a. we need more women to spend their money on our products that usually appeal only to men. Corporate avarice using feigned morality to increase profits.
True. On one hand, trying to expand your customer base is fine but when you crap on your audience or when you see certain groups aren’t interested for the most part but you still market to that group why keep at it
How about asking those demographics why they are or aren't interested, and ask them what they might like to see as an addition to things (rather than altering or taking away what's already there.) When it comes to tabletop gaming, a lot of people just can't grasp the concept, even when presented as "collective storytelling".
Good idea but like you said collective storytelling may not appeal to everyone. When I played it and some similar games it took me a while to really get into it.
The bottom line is, not everything is for everybody, plain and simple. Like downhill skiing.
There is synergy between infinite growth capitalism and anti-white cultural Marxism. The executives are desperate to grow profits and collect exorbitant bonuses, and the leftist middle managers have the “perfect” solution: “broaden your appeal” by radically altering your product to capture untapped markets full of people who don’t actually like it.
Of course, the problem from the point of view of the anti-white cultural Marxist isn’t suboptimal profits. Their problem is that white peoples exist and enjoy something. So carpeting and destroying that thing is the actual goal. They accomplish this goal by duping stupid executives into sabotaging the product for “broader appeal”.