nearly all of the boss fights were just gimmicks; figure out the trick(s) and you win, otherwise you die.
QTE-heavy boss fights and, again having to wait for QTE gimmicks to 'quickly' dispatch normal enemies
mini-bosses (defeated with QTE gimmicks) used over and over again
constantly locking you in new areas preventing backtracking
stupid one-way doors/paths all over the place that again force huge amounts of backtracking
the EMMI sequences were not difficult or tense; they were just tedious to figure out where you needed to go to not be detected. Instant death DOES NOT BELONG IN A METROID GAME. It was the worst part of the otherwise great Zero Mission, too.
too many shinespark 'puzzles'
completely forgettable soundtrack
story was almost as dumb as Other M; I'm glad I've forgotten most of it. Oh hey, we finally meet a Chozo and he's evil. And sort of Samus' dad. Hooray.
It's the only Metroid game that I never bothered to replay. I'd rank it right ahead of Other M.
But at this point I'm prepared to say that 2d Metroid is no longer the series that I grew up with, and if people like all of the handholding and railroading, I guess I'll stick with Super Metroid and the Prime trilogy. I should have gatekept harder.
And Nintendo wanted to bury it instead of hiring the guy who made it to lead some more remake efforts. Thank god for the Internet's tendency to never let something be deleted forever. I have played AM2R on more consoles as homebrew than I can count on one hand and I love the Internet for that.
Dread was awesome. So this is good news if true.
Hard disagree.
It's the only Metroid game that I never bothered to replay. I'd rank it right ahead of Other M.
But at this point I'm prepared to say that 2d Metroid is no longer the series that I grew up with, and if people like all of the handholding and railroading, I guess I'll stick with Super Metroid and the Prime trilogy. I should have gatekept harder.
AM2R was the only Metroid game to be released after Zero Mission, everything else is just skin suits.
And Nintendo wanted to bury it instead of hiring the guy who made it to lead some more remake efforts. Thank god for the Internet's tendency to never let something be deleted forever. I have played AM2R on more consoles as homebrew than I can count on one hand and I love the Internet for that.