I can remember years back when the forums and magazines were like me talking to the guys at my local video game store. Can’t say I’m surprised when all they do is whine about games not pushing the right message, obsession with diversity, and attacks on fans. Can’t forget the constant push for women in gaming when certain genres tend to attract more guys. But they refuse to accept that
Affecting meta ratings apparently, which is a direct pipeline to how companies assess their marketing strategies.
Pay a few big outlets to spew the exact same nonsense and you've basically solidified control over a very large, interactive form of media regardless of what the consumerbase actually thinks.
Standards get lower and lower, and soon your minimal effort propaganda is profitable. If you have a few big studios under your thumb you basically can't fail.
My takeaway from this is they were subsidized in large part by the major companies whose products they reviewed. With those companies experiencing heavy financial turbulence as of late, they've had to cut back on how much money they spread around to create favorable opinions. It's not like these game "journalism" conglomerates generated any substantial revenue from their customers. The vast majority of consumers stopped trusting in their integrity a long time ago.
I can remember years back when the forums and magazines were like me talking to the guys at my local video game store. Can’t say I’m surprised when all they do is whine about games not pushing the right message, obsession with diversity, and attacks on fans. Can’t forget the constant push for women in gaming when certain genres tend to attract more guys. But they refuse to accept that
Feminists pushing their way in was the camels nose under the tent.
We failed to gatekeep because so many nerds are thirsty and were willing to sell their friends down the river to defend milady.
What exactly are the "journalists" doing that any hobby blogger can't?
Affecting meta ratings apparently, which is a direct pipeline to how companies assess their marketing strategies.
Pay a few big outlets to spew the exact same nonsense and you've basically solidified control over a very large, interactive form of media regardless of what the consumerbase actually thinks.
Standards get lower and lower, and soon your minimal effort propaganda is profitable. If you have a few big studios under your thumb you basically can't fail.
The sad thing to me is that Giant Bomb in the early days felt like 4 guys hanging out having fun talking about games.
Then Ryan Davis died and the site just slowly died.
Exactly.
Maintaining the status quo and demoralization efforts. That's it.
"journalism"
You're funny!
I thought Giantbomb already imploded with the last of their core 'crew' splitting ways possibly-acrimoniously last year or so.
For some reason I though Jeff stayed but it looks like he left and is doing a solo podcast.
My takeaway from this is they were subsidized in large part by the major companies whose products they reviewed. With those companies experiencing heavy financial turbulence as of late, they've had to cut back on how much money they spread around to create favorable opinions. It's not like these game "journalism" conglomerates generated any substantial revenue from their customers. The vast majority of consumers stopped trusting in their integrity a long time ago.