People of color and women have always been a part of TTRPG culture
a smattering "white talking" black nerds who love anime yes, and fat hideous women with truly unfortunate haircuts also yes
Steven Dashiell, a postdoctoral fellow at American University who specializes in studying male-dominated subcultures
this is why universities need to be liquidated
For instance, players are encouraged to create characters who are part of expansive multigenerational families, as opposed to the loner trope typically found in Anglo-European fantasy tales.
See the first part is actually pretty cool, and then they had to put in the "I hate western civilization" part after.
“As a Black woman, and queer, if I had to throw away every piece of fiction that did any of my identities dirty, I would have nothing to do but sit quietly in a room.”
And an actual bit of sanity at the end, even if its coming from the anti-reason marxist standpoint epistemological perspective.
See the first part is actually pretty cool, and then they had to put in the "I hate western civilization" part after.
Basic idea I can see being potentially nice but there is a central question which is harder to answer if you're part of an expansive multi-generational family: Why did you decide to go wandering around the world fighting dangerous monsters and plundering ancient vaults?
Not that it can't be done with a good DM (most easily by integrating part of the backstory into the plot - for example, some old family relic was recently discovered, or Cousin Tito's farm has been getting raided by goblins and that's the party's impetus for setting out), but especially in per-packaged modules - which the end of the article all but says WOTC wants to push more - it becomes a mess.
As tropy as it is, a bunch of brooding loners with dead parents meet in a tavern is a trope for a reason. Because how else do you realistically convince a bunch of people to wander off into a swamp hunting lizardmen when they have something to go home to?
Why did you decide to go wandering around the world fighting dangerous monsters and plundering ancient vaults?
A relatively recent game "Children of Morta" did that relatively well. In the story each character is the member of a family whose mission is to protect the land from a reoccurring ancient evil.
You would have to do some adjustments for character death replacements but IMO limitations like that juice up the creativity.
a smattering "white talking" black nerds who love anime yes, and fat hideous women with truly unfortunate haircuts also yes
this is why universities need to be liquidated
See the first part is actually pretty cool, and then they had to put in the "I hate western civilization" part after.
And an actual bit of sanity at the end, even if its coming from the anti-reason marxist standpoint epistemological perspective.
Basic idea I can see being potentially nice but there is a central question which is harder to answer if you're part of an expansive multi-generational family: Why did you decide to go wandering around the world fighting dangerous monsters and plundering ancient vaults?
Not that it can't be done with a good DM (most easily by integrating part of the backstory into the plot - for example, some old family relic was recently discovered, or Cousin Tito's farm has been getting raided by goblins and that's the party's impetus for setting out), but especially in per-packaged modules - which the end of the article all but says WOTC wants to push more - it becomes a mess.
As tropy as it is, a bunch of brooding loners with dead parents meet in a tavern is a trope for a reason. Because how else do you realistically convince a bunch of people to wander off into a swamp hunting lizardmen when they have something to go home to?
A relatively recent game "Children of Morta" did that relatively well. In the story each character is the member of a family whose mission is to protect the land from a reoccurring ancient evil.
You would have to do some adjustments for character death replacements but IMO limitations like that juice up the creativity.