He does make a good point about the 'go woke, go broke' meme. These companies were already going broke so they used the ESG to stay solvent, but in the process they got all the activists infesting the company
So when the ESG funds run out, they got even less talent, more overheads and an even bigger hole to climb out of.
So when the ESG funds run out, they got even less talent, more overheads and an even bigger hole to climb out of.
They can't think more than two minutes into the future. Most of society's problems are caused by people incapable of long term thinking, and the widespread encouragement of immediate gratification
This is actually one of the core lessons of GamerGate:
The attack on their audience using Social Justice was a mechanism to polarize their audiences and prevent them from being pulled over to YouTubers doing Playthroughs.
The fostering a Leftist ideological capture of an institution, was actually secondary to the problem of games journalism. They've never actually recovered their exclusive "access journalism" pass. Instead, the companies themselves (if small) will just send games to common YouTubers and video streamers, and (if large) will just recruit those individuals as "brand ambassadors" (IE: corporate propagandists).
Places like Kotaku and Polygon have been held together with major investors and duct tape ever since.
He does make a good point about the 'go woke, go broke' meme. These companies were already going broke so they used the ESG to stay solvent, but in the process they got all the activists infesting the company
So when the ESG funds run out, they got even less talent, more overheads and an even bigger hole to climb out of.
They can't think more than two minutes into the future. Most of society's problems are caused by people incapable of long term thinking, and the widespread encouragement of immediate gratification
Change my mind.
It’s called hedonism and our ancestors have left centuries of art, literature, and history telling us exactly how it ends every single time.
This is actually one of the core lessons of GamerGate:
The attack on their audience using Social Justice was a mechanism to polarize their audiences and prevent them from being pulled over to YouTubers doing Playthroughs.
The fostering a Leftist ideological capture of an institution, was actually secondary to the problem of games journalism. They've never actually recovered their exclusive "access journalism" pass. Instead, the companies themselves (if small) will just send games to common YouTubers and video streamers, and (if large) will just recruit those individuals as "brand ambassadors" (IE: corporate propagandists).
Places like Kotaku and Polygon have been held together with major investors and duct tape ever since.