Pro Gamer Compounds - JonTron
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This is so far way from everything I used to love about gaming.
It reminds me me of the dot com bubble, when venture capital funds were throwing money at e-businesses that built lavish offices with extravagant amenities despite lacking even a hint of a profitable business model.
If this means an impending crash of the "gamer content" "industry," I'll be there to piss on the rubble.
It also reminds me of this line from Homer Simpson.
Reading this comment is like listening to old people in the UK talk about football - when the local team was a LOCAL team. As in, every player on the team lived locally.
One of my high school teachers had been a player for the local team in the 60's. If he'd been doing the same thing 20 years later, he would've been a multi-millionaire. Instead he was a teacher.
Was he mad that he was born too soon to make millions playing the game? Nope. Whenever one of us brought it up, he'd say 'I wouldn't want to play football the way it is today - I don't even watch it now, because it's not about the game any more. It's just about the money.'
Yep, this is me. I am unapologetically old and out of touch. THIS was my first game console, so it's safe to say I've experienced the history first hand.
There was no "gamer" identity then. My friends and I were just somewhat nerdy kids who loved to play video games. Games were made to make money, of course, but they were designed by people who loved making games, not by corporate boardrooms.
There wasn't this massive, corporate-sponsored meta-game industry that is trying to turn an inherently interactive type of media into yet another passive thing to consume.
There wasn't this corporate-curated, almost self-parodical "identity" that you're supposed to embrace so you can call yourself a "gamer."
It's the Las Vegas-fication of the hobby I used to love. It's a vapid, artificial image of the real thing, existing only to lure in into consooooooming more.
No, I am not a lot of fun at parties.
You have the exact same views I have on "gamer" culture.
I wouldn't say that's true. A gaming brand like 100 Thieves has access to the same sources of revenue as any traditional sports team. They can sell merchandise and tickets to fans (or collect fees from other entities that do so on the back of their brand), and they can sell visibility to sponsors. They've got a viable business model even if it's not as expansive a business as they want to believe.
That'd be like saying a lemonade stand has the same sources of revenue as Coke. A dependable or dependent customer base is part of a viable business model. Without a customer base you don't have a business, you just have unpaid expenses.
This crap? This couldn't make money if they tried. This is somebody's loss leader, just like newspapers are. The question is to what purpose.