Your first hypothetical isn’t a hypothetical; you are describing the actual current state of most of AAA development.
Your second hypothetical is a complete non-issue in modern game development. The vast majority of today’s games are created using licensed game engines and prebaked assets. You don’t need chip-level knowledge to code a video game in 2022.
you are describing the actual current state of most of AAA development
Yes, and eventually it passes the event horizon where it becomes difficult or impossible to make anything worth playing. Which happens all the time in other industries; why would gaming be immune?
You don’t need chip-level knowledge to code a video game in 2022.
Someone still has to make the game engines. How many people know how to do that? Is that number going up or down over time?
Hard disagree with this analysis.
Your first hypothetical isn’t a hypothetical; you are describing the actual current state of most of AAA development.
Your second hypothetical is a complete non-issue in modern game development. The vast majority of today’s games are created using licensed game engines and prebaked assets. You don’t need chip-level knowledge to code a video game in 2022.
Yes, and eventually it passes the event horizon where it becomes difficult or impossible to make anything worth playing. Which happens all the time in other industries; why would gaming be immune?
Someone still has to make the game engines. How many people know how to do that? Is that number going up or down over time?
Somebody tell that to minecraft users.