Skyrim perfected: Requiem with racially-restricted perks makes each race a unique adventure
(bibliodemos-ghost.nfshost.com)
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See, I like the idea of limitations and different playstyles for different races.
"Lack of offensive capability explains Argonians' oppressed status and justifies thieving."
But after that complete horseshit I'll find a different mod to do it. Surprised they didn't mention the stores all have insurance too.
If Argonians lack offensive capability, how is it that they managed to totally spank the Dark Elves, for to do nothing more than march to their capital, fart in their collective faces, and go home?
That seems like a really bad-ass move that only the self-assured would even think of doing ...
And Bosmer, claustrophobic? Has this person ever been in a truly wild forest? If they were Plains Elves, yeah, I could see them being claustrophobic, but claustrophobes do not belong in the woods, closed in by trees, bushes, etc, frankly.
Well, to be fair, they only did it after the Dark Elves' entire homeland got devastated, first after Lie Rock finally resumed its collision course with Vivec, and then when Red Mountain erupted. Until then, they were pretty bad at keeping slavers from raiding their homeland, despite it being a treacherous swamp with a terrain that alone should do the job at keeping out foreign invaders. The fact that slavers raided them at all does paint the Argonians as pretty pathetic. Their invasion of Morrowind was less of a badass move and more of a "kick them while they're down" play.
On a somewhat separate note, when you think about it, the idea that Dunmer regularly invaded Black Marsh to acquire slaves doesn't make sense at all due to the logistical difficulties involved with transporting living cargo across harsh to untraversable terrain in an enemy nation. The only way they could keep a steady supply of slaves coming in would be if the Argonians were actively giving or selling them to the Dark Elves. But that would go against a certain narrative and misconception concerning slavery in the real world that's been pushed for the past century.
I have no idea. It's not my fault if the historical lore doesn't match Skyrim's racial starting skill bonuses. I am just trying to make a racist game more racist, not running their writing department.
Bosmer get claustrophobic indoors and especially underground, like Legolas. Something to roleplay if desired.
This post doesn't morally judge apocalyptic vampirism, much less theft. The point of roleplaying is to reflect the character's psychology. The fact that Argonians feel justified in stealing is a subtle redpill that the Stormcloaks are right. The mod obviously wouldn't say something so politically incorrect.
Different races having different playstyles would be great. Unfortunately Elder Scroll games tend to be incredibly bad at doing that.