There are many games that use NFTs. Gods Unchained has NFT cards that you can freely trade or sell. Axie Infinity has NFT characters that have turn based gameplay.
It's literally just data on a blockchain that you can send, trade, etc. It can be whatever data you want it to be with the right infrastructure.
So if you get an NFT character then you're the only one on the planet who can use that character? In that case there would be tangible exclusivity, which most NFTs lack.
Yeah, I don't see the point of paying more for a non-unique character. Dota 2 has this concept (sans blockchain) with "rare" and "immortal" items that don't look or behave any differently, and those didn't make any sense either.
Dota 2 has this concept (sans blockchain) with "rare" and "immortal" items that don't look or behave any differently, and those didn't make any sense either.
The 'signed' items were a nifty way to crowd-fund talent at events, and I had an acquaintance get an item accepted and put in the game, picked up a copy of that item and got to add a little flavor text to it that people would occasionally see and comment on. There was a small value-add to what Valve was doing, at least.
There are many games that use NFTs. Gods Unchained has NFT cards that you can freely trade or sell. Axie Infinity has NFT characters that have turn based gameplay.
It's literally just data on a blockchain that you can send, trade, etc. It can be whatever data you want it to be with the right infrastructure.
So if you get an NFT character then you're the only one on the planet who can use that character? In that case there would be tangible exclusivity, which most NFTs lack.
It's an in game item that you can send to somebody else, loan, or sell. Depending on the game it can be unique or not.
Yeah, I don't see the point of paying more for a non-unique character. Dota 2 has this concept (sans blockchain) with "rare" and "immortal" items that don't look or behave any differently, and those didn't make any sense either.
The 'signed' items were a nifty way to crowd-fund talent at events, and I had an acquaintance get an item accepted and put in the game, picked up a copy of that item and got to add a little flavor text to it that people would occasionally see and comment on. There was a small value-add to what Valve was doing, at least.