Dota 2 has this concept (sans blockchain) with "rare" and "immortal" items that don't look or behave any differently, and those didn't make any sense either.
The 'signed' items were a nifty way to crowd-fund talent at events, and I had an acquaintance get an item accepted and put in the game, picked up a copy of that item and got to add a little flavor text to it that people would occasionally see and comment on. There was a small value-add to what Valve was doing, at least.
With the signed items, someone can view your item tooltip in a match and see a big ol signature and that's enough to add a little cosmetic value, like you said. The different grades of rarity can also be viewed, but IIRC it's only a word added before an item's name so you don't really get anything out of it.
The dude who got his Bored Ape NFTs stolen has nothing to display to the public to prove he has them or not. It's literally just the same image file as everyone else can get, if I understand the concept.
The 'signed' items were a nifty way to crowd-fund talent at events, and I had an acquaintance get an item accepted and put in the game, picked up a copy of that item and got to add a little flavor text to it that people would occasionally see and comment on. There was a small value-add to what Valve was doing, at least.
With the signed items, someone can view your item tooltip in a match and see a big ol signature and that's enough to add a little cosmetic value, like you said. The different grades of rarity can also be viewed, but IIRC it's only a word added before an item's name so you don't really get anything out of it.
The dude who got his Bored Ape NFTs stolen has nothing to display to the public to prove he has them or not. It's literally just the same image file as everyone else can get, if I understand the concept.
There may be some entry in some blockchain somewhere, but that has extremely little meaning to... anyone.