Russia legalizes piracy to offset sanctions
(media.kotakuinaction2.win)
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The only way games will ever fully avoid being cracked is if every title is streamed. You would need all the assets and functionality to be hosted on an unhackable server, and NO LEAKS. Always on-line can easily be fixed by spoofing a server. Even if the code isn't released, you can monitor traffic to reverse engineer the proper responses like they did with some MMOs (I think WoW might be an example- hosting legacy servers).
Yes Ultima Online was another early example with private shards.
Corporations are literally too lazy or greedy to do this. Imagine Rockstar making dedicated servers for Grand Theft Auto Online for example, they won't.