starfield is tranny shit, confirmed
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I mean, to be fair, the only way a tranny is passable is in fiction.
People are going to mod all of this retarded shit out of the game. Microsoft can't prevent it without kneecapping modding overall, and no one (on PC) is going to play busted ass Bethesda games without mods.
Any mods that remove woke stuff will be made near-impossible to learn about or get. Nexus and steam workshop both have a history or banning mods that do that.
There was a mod that made the women in Total War: Three Kingdoms actually look attractive, and it got banned.
There was a mod that made it so the 70% black humans in Stellaris were white, it got banned.
There was a mod that fixed an actual bug in X4: Foundations that made almost every human you met a black dreadlocked woman, and it got banned.
So yeah, someone could theoretically make such a mod. But nobody will host it for you, and even if you host it on your own website where nobody will see it, any forum topics about it will be deleted.
This one will forever be fucking retarded.
Melanin exists because of unprotected solar radiation intensity experienced on planets. A spacefaring race that lives behind ship/station bulkheads that may also include protective shields will inevitably trend towards no melanin [and anti-weapon shields are a thing in Stellaris so even the base game lore supports it - along with some mods that specifically give you protective shields to shield from harmful space radiation].
It's how any living organism works, it doesn't waste energy if it can get away with it. Just because you can promote melanin production doesn't mean you will, hence suntans. We develop them because we expose our skin to increased solar radiation and the body goes "OH FUCK!" and attempts to not potentially die of skin cancer and other issues. Remove the stimulus and after long enough the body stops producing it because it doesn't need to anymore.
It's the basics of the biological "energy budget". You don't spend energy on something you don't need as from an evolution POV it's a waste of resources which are meant to be spent on 2 things.
Fucking
Living long enough to fuck
That's it. That's the purpose of life. To reproduce, be that sexually or otherwise, the reason an organism exists is to propagate and create offspring.
I can rant about this for fucking hours going into variances in energy budget spending but it's tangential for the most part since the main point is mentioned above. Describing how some aphids put more energy into flight strength over reproductive capability is just one example of many that detract from the significance of how fucking retarded the Paradox devs are in addition to massively incompetant at times given how often they manage to repeatedly break their games when they reintroduce old bugs from years ago back into live patches.
That is really obnoxious, I knew they had censorship but had no idea it was that bad. Especially confused about the Total War thing since there's plenty of "sexy character" and "beautifier" mods.
Somebody is going to have to start an alternative modding platform. Complaining about Nexusmods won't fix anything. I'd do it myself if I wasn't busy working on another website idea. Maybe we could make a collection thread in c/Gaming of all the banned mods and links to download them. (assuming they're still available somewhere...)
4chan generals thread for the game would be my first instinct for mod sources.
They almost need to allow mods for all the day 1 community patches. Bethesda/Microsoft basically use the customer as a QA tester.
New Vegas STILL has bugs that Bethesda just chose not to fix because the community beat them to the punch and did a better job than the professionals would have.
This is a recurring thing in many games with mods now which is both good and bad.
The bad is the bit you mentioned which means the companies are lazy fucks who don't bother spending more resources because they're also greedy fucks.
The good is that the modding options not only give players a better experience [X-COM 2 for example has been revitalized several times over with mods, as has Stellaris where both have entire reworks to the game like Long War 2 and Star Trek: Horizons respectively.]
Not only does this give many modders a ways to work on things they are passionate about but it also lets them improve their skills as they learn various tools needed. Capnbubs is/was a modder for X-COM 2 that added in some entirely aesthetic head costume parts and because he did so well,
His mods for the base game and War of the Chosen expansion sits in 2 of the top 4 spots for Most Popular of All Time on the Steam mod library.
He was hired by Long War Studios/Pavonis Interactive meaning it led to an actual job.
LWS/Pavonis were themselves originally just players/modders who wanted to play the game a bit differently with the original LW mod however with LW2 they actually worked with Firaxis months before X-COM 2 was released. You can check the release dates for their first 3 mods, [SMG pack, Leader Pack, Alien Pack] and see they were put up on Steam on the 15th and 17th of December 2015. X-COM 2 didn't release until the 5th of Feb 2016 almost 2 months later. So they'd been working with the devs of the game in several ways to help create the modular functionality of the mod library, something that still breaths live into the game despite it being almost 6 years old now.
LWS/Pavonis are now making their own game with the experience they developed from LW and LW2 and hopefully they don't go down the same Epic sellout route Julian Gallop did with Phoenix Point seeing as how that majorly pissed off not only a lot of fans of the Strategy game series but also various backers who would not only take the option to reverse their original backing of the game, [because Epic literally just threw money at PP so it was no longer needed], but also then boycotted the game because it went Epic Store exclusive after the funding went through.
Which ties into the other problem with modders going more pro. Often it means shifting from a more casual working environment to one with hard deadlines and worse, top down management interference.
Sure a modder working on commission is still doing what they are told by the commissioner but there likely won't be a deadline in play so the finished product won't be rush and have content cut/incomplete. There may even be a back and forth going on during development so changes can happen both ways where the commissioner gets to see things that can/can't be done they didn't know about so change their mind at the suggestion of the modder, and the modder takes on feedback about the development if the commission changes in some way.
Stellaris has had this happen with several species portraits before. Silfae was a modder who made a lot of species packs before being hired by Paradox however since then not only has their own work quality fallen [likely due to the lack of personal freedom creating things] but they've also become quite sour as a person when interacting with other players. Before when they were making portraits they wanted on their own time they would have had nobody else telling them to get things done "By Friday" or forcing changes on previous passion projects while now they're just another wageslave making a dollar for a company.
I mentioned this in another thread earlier, but I don't think any trannies are playing those gender-bending characters even if they claim to. But yeah maybe there's a few weird fetishists that get off on that specifically. And that a major corporation is catering to them.