Penny Arcade: The Cuckening
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Straub went crazy back during GG. He made a couple anti-GG comics on CSS that you'll still find in circulation today. PA drifted away from Kurtz over the rights to AI, but I think Straub ditched him because PvP was 'problematic' somehow. I don't know the details, I didn't follow K+S as closely.
Unlike the others, Straub wasn't always an arty-farty. He has an engineering background. That's why him snapping first stings. I had hoped the trained analytic mind would put up resistance. Him going first just meant the others were a matter of time.
Yeah, GG was the tipping point where I got the bad vibes from Straub.
That transition was so weird. In 2011, PA, gamers, nerds, my coworkers, basically everyone would be "Team Dickwolf" when it came to that kind of issue. Then by the time GamerGate happened, they all became SJWs without even noticing they had changed. I swear to god, in 2012-2013, they put something in the water supply that messed with people's minds. The change was so fundamental and so swift.
Anyways, it's nice to reminisce about old times. I liked the Penny Arcade circle and web comics as a whole. But social media changed that landscape too much, I think.
Definitely. Acq. Inc. ruined me for D&D podcasts. I've never found another I enjoy as much as prime AI.
It sucks that the best DnD podcast was AI in 4th edition. It basically peaked when Pat replacing Wil. Nothing really compares to it and I'm honestly embarrassed by the following of Critical Role and the other big ones. Mainly because the actual gameplay execution is so sloppy and scripted.
I'm a 4e supremacist, but I think 4e is the ideal edition for podcasts. Describing turn by turn tactics is true theater of the mind and if combat is played legit, it's genuinely unpredictable.
I understand why the PAX shows moved to big set pieces and largely made combat symbolic. I don't understand why livestreamed shows, without the time constraints of a PAX, do the same.