Penny Arcade: The Cuckening
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Yeah, GG was the tipping point where I got the bad vibes from Straub.
That transition was so weird. In 2011, PA, gamers, nerds, my coworkers, basically everyone would be "Team Dickwolf" when it came to that kind of issue. Then by the time GamerGate happened, they all became SJWs without even noticing they had changed. I swear to god, in 2012-2013, they put something in the water supply that messed with people's minds. The change was so fundamental and so swift.
Anyways, it's nice to reminisce about old times. I liked the Penny Arcade circle and web comics as a whole. But social media changed that landscape too much, I think.
Definitely. Acq. Inc. ruined me for D&D podcasts. I've never found another I enjoy as much as prime AI.
It sucks that the best DnD podcast was AI in 4th edition. It basically peaked when Pat replacing Wil. Nothing really compares to it and I'm honestly embarrassed by the following of Critical Role and the other big ones. Mainly because the actual gameplay execution is so sloppy and scripted.
I'm a 4e supremacist, but I think 4e is the ideal edition for podcasts. Describing turn by turn tactics is true theater of the mind and if combat is played legit, it's genuinely unpredictable.
I understand why the PAX shows moved to big set pieces and largely made combat symbolic. I don't understand why livestreamed shows, without the time constraints of a PAX, do the same.
I have my issues with 4th, but I respect it for what it does well and many of the core design ideas it has. It's really solid in many ways, I just really how option starved I ended up in games. I also know 5e is not good, it's just easy. And 3.5/PF1 aren't great either. I'm preparing to switch permanently to anything but DnD.
I just am disappointed that DnD podcasts haven't been able to come close to 4e AI. They really make basically everything else unwatchable.