I unironically enjoy reading about Take-Two's authoritarian, thuggish behaviour against gamers.
(media.communities.win)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (24)
sorted by:
Making mod menus that drop currency with IRL value is stealing.
Making currency that costs real world money is retarded and predatory.
If you must add microtransactions they should be items not currency.
I think the practice of taxation is predatory and serves women too much, but I can't refuse to pay my taxes.
It's the same principle here. You can say it's not fair and that it's wrong, but circumventing the system is still stealing, especially if you help others do the same.
I have no qualms about stealing from predators just like I have no qualms assfucking the VA for benefits. When a company seeks to denigrate their product into predatory cash grabs then I no longer engage in their services and will actively seek to harm them as much as possible. Vindictive people don’t get preyed upon because they will destroy you in return.
stealing/theft is taking someone else's property. changing a digital counter in a video game is not the same as taking someone else's property. The very most it could be considered is breaking a EULA, and fuck those.
Muh in game economy
The "in-game currency" has zero real life value. It's just a waste of money. The only use for it is to make unlocking things in-game faster. Since there's no way of exchanging it for anything of real value, it has zero value in and of itself. It's just predatory bullshit to fleece idiots.
There in lies the problem. Now the devs will deliberately do things to slow you down so you would buy the currency. They would invent problems that is best tackled with cash shop.