They're going to have to up their game though. I watched Tron 3d bluray in a VR game called "bigscreen" which simulates a movie theater. It's "3d" but since you're already in a 3d environment it's actually quite underwhelming.
Now if they could make movies where you feel like you're INSIDE the movie with VR. I would fucking pay money for that.
Maybe third generation, or fourth. Depends on how quick they want to merge movies with VR, and that will depend on how popular VR gets. But my brief experience with it suggests that even current-gen VR blows all the previous attempts at 3D totally away.
It would be easier to pull off if they start with animated films. You already have the 3d data, just throw a camera in the middle and attach it to a VR headset!
If you want it to be holographic rather than just 3d (which I assume since you do because non-holographic 3d is already trivial with VR) you either need to render in real time which means toning down the rendering requirements by a few orders of magnitude or use light fields which means much more prerendering and absolutely bonkers file sizes.
My Body is ready.
They're going to have to up their game though. I watched Tron 3d bluray in a VR game called "bigscreen" which simulates a movie theater. It's "3d" but since you're already in a 3d environment it's actually quite underwhelming.
Now if they could make movies where you feel like you're INSIDE the movie with VR. I would fucking pay money for that.
Maybe third generation, or fourth. Depends on how quick they want to merge movies with VR, and that will depend on how popular VR gets. But my brief experience with it suggests that even current-gen VR blows all the previous attempts at 3D totally away.
It would be easier to pull off if they start with animated films. You already have the 3d data, just throw a camera in the middle and attach it to a VR headset!
If you want it to be holographic rather than just 3d (which I assume since you do because non-holographic 3d is already trivial with VR) you either need to render in real time which means toning down the rendering requirements by a few orders of magnitude or use light fields which means much more prerendering and absolutely bonkers file sizes.